I'm a freelancer with a network lic and I've followed this thread. I've
contacted my reseller and am awaiting reply what the total will be this
year here (Norway). I think with last year's hike it came to almost the
price of houdini escape, if it's gone up again I'm probably not able
continuing with XSI since I have no interest or use for the other two
dinosaurs in adsk's stable and I'm not having asdk strong-arm me into a
suite that offers nothing I need. Modo looks nice, Blender is looking good
these days and 1x Houdini Escape gives you unlimited Mantra render tokens
also a Silo lic is like $150 and can be a modeler to use alongside Houdini
(Houdini modeling sucks if you're not doing stair cases). So plenty of
options. We'll see what the reseller has to say, until then I'll not lose
sleep over this.
-Fabian


On 4 May 2012 00:48, Matt Morris <[email protected]> wrote:

> I'm surprised there aren't more angry people out there, given this is a
> European issue. I suppose the larger companies will actually save money
> through getting the soft/maya suites and amalgamating their software
> licences, but the freelancers out there must be feeling the pinch? A lot of
> people just use company home licences I guess?
>
> I didn't know about modo's 50 render licences, it's definitely worth
> keeping an eye on, along with the alembic integration.
>
>
>
> On 2 May 2012 23:52, Sven Constable <[email protected]> wrote:
>
>> hm, the render licencing is sweet. I have real problems rendering larger
>> jobs with the mr/softimage licensing situation. Not because of mr itself,
>> its renders everything I throw at it and fast enough. But the scalability
>> with a renderfarm is a problem for me. Mentalray standalone is no option
>> and 5 batchrender licences shipped with XSI is simply not enough. I will
>> stay to softimage for a lot of reasons but,… the rendering side is awful.
>> When I look over to the 3dsmax based studios I could cry. Did they still
>> have unlimitedrenderlicenses™  for mentalray? Ah lucky guys, those
>> cockroachers, ay!****
>>
>> ** **
>>
>> cheers,****
>>
>> sven****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Thomas Helzle
>> *Sent:* Wednesday, May 02, 2012 23:51
>> *To:* [email protected]
>>
>> *Subject:* Re: uk subscription pricing****
>>
>> ** **
>>
>> I would subscribe to what Tim said.****
>>
>> Some things are different (often in a good way, sometimes not), some
>> things need a bit of refinement (601 is the first release with real CA
>> tools), so it really depends on what you do if it could fit your bill.***
>> *
>>
>> With me doing mainly illustrations and stills, there is little to
>> complain about and I actually look forward to digging deeper into the CA
>> tools - the available tools like full body IK and the posing system are
>> pretty sweet IMO.****
>>
>> As for the rendering, it replaces MR, Vray and some Schwarzeneggers quite
>> nicely IMO. Together with Thea Render for unbiased, I'm all set when it
>> comes to rendering.****
>>
>> ** **
>>
>> If you take the price of the package into the equation (that includes 50
>> render nodes), I don't see much else that can compete (other than Blender).
>> ****
>>
>> But yes, it is NOT XSI, which in some areas I find pretty relaxing - many
>> things in XSI are overkill for what I do and others are broken for so long,
>> it's not even funny anymore.****
>>
>> ** **
>>
>> BTW. there is now a more complete SDK to go with the app. ****
>>
>> I already wrote my first shader in one long 24 hour run of coding and GUI
>> wrangling (XML based).****
>>
>> ** **
>>
>> I enjoy learning something new actually and my XSI 2012 will be good for
>> some years as a companion app. 2013 contained nothing I want anyway.****
>>
>> ** **
>>
>> But I threw that into the discussion mainly since I don't see Autodesk
>> making any sensible moves in this century and for some people, modo could
>> be a way out of it's stifling embrace...****
>>
>> ** **
>>
>> Cheers,****
>>
>> ** **
>>
>> Tom****
>>
>> On 2 May 2012 21:26, Tim Crowson <[email protected]> wrote:*
>> ***
>>
>> The deformation system in modo 601 is very powerful. The actual animation
>> tools (animation editor) in 601 are not yet on par with what you get in
>> something like Softimage, although they let you get the job done. The
>> developers realize this.
>>
>> The alembic support is there, but is not ready for the riggors of a
>> production pipeline. The developers are aware of this also.
>>
>> There are some stability issues with 601 (although SI 2012 has taken the
>> gold medal in crashes for me lately), and Luxology is quite driven to get
>> rid of those and make it very reliable. They're aware of the areas in which
>> their software needs to grow, and are pretty passionate about getting it
>> there.
>>
>> As for the renderer, it's hard to not gush a little. The thing is sweet.
>> Smokes Mental Ray consistently. I'd sooner put it toe-to-toe with Arnold
>> than anything else. That would be an interesting comparision. If Alembic
>> support in 601 gets where it needs to be, I could see modo being used to
>> render more productions.
>>
>> Modo 601 can do an awful lot that you might not expect. It has its own
>> way of doing things (render passes are very different!). But is a very
>> useful tool to have access to.****
>>
>> *Tim Crowson
>> **Lead CG Artist*****
>>
>> ****
>>
>> *Magnetic Dreams Animation Studio, Inc.
>> *2525 Lebanon Pike, Building C. Nashville, TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> [email protected]****
>>
>>
>>
>>
>> On 5/2/2012 1:38 PM, phil harbath wrote: ****
>>
>> do you have any thoughts on the character animation tools, they don't
>> seem to be "there" yet,  however, I haven't had the opportunity to use it
>> yet.****
>>
>> ----- Original Message ----- ****
>>
>> *From:* Thomas Helzle <[email protected]> ****
>>
>> *To:* [email protected] ****
>>
>> *Sent:* Wednesday, May 02, 2012 4:36 AM****
>>
>> *Subject:* Re: uk subscription pricing****
>>
>> ** **
>>
>> Have a look at modo 601. ****
>>
>> Depending on what you do, it might be a nice alternative (it is for me,
>> I'm no longer on subscription as well - partly because of the price
>> increase).****
>>
>> ** **
>>
>> You can import ICE particles via realflow .bin and alembic is built in
>> (didn't test that one really though).****
>>
>> The renderer is brilliant, and while the layer based approach has some
>> cons compared to nodes, it also has some things that are impossible to do
>> in MRay out of the box like instancing of materials and textures. ****
>>
>> I already start to really dig it and would prefer it over MR in most
>> cases. For me, the alternative would have been to buy Vray for XSI.****
>>
>> ** **
>>
>> Modo is actively developed in all areas (SP1 came out yesterday) and the
>> community is very open and welcoming.****
>>
>> The main thing I miss is the modifier stack for modelling, but I still
>> have XSI 2012 if I should need it badly.****
>>
>> With all the things that may be missing, you also get a load of nice and
>> well though out things not available in XSI to this date: you even have a
>> color palette (yay ;-) ), great tools for measuring and exact work, it
>> comes with a nice library of USABLE presets, and it's way more tailored to
>> the small shop or freelancer without a herd of TDs. ****
>>
>> I bought it while the crossgrade offer was still on, so it was way
>> cheaper than another year of subscription for XSI would have been.****
>>
>> ** **
>>
>> Overall, 601 is the first version of modo that I personally would call
>> pretty "feature complete" as a package...****
>>
>> ** **
>>
>> The demoversion is said to be out end of this or beginning of next week.*
>> ***
>>
>> ** **
>>
>> May be an alternative for you, may be not.****
>>
>> ** **
>>
>> For me it is pretty much the only alternative, since Lightwave still has
>> a way to go (although v11 is pretty good) and Cinema doesn't agree with
>> me...****
>>
>> I keep a very open eye on Blender though.****
>>
>> ** **
>>
>> http://www.luxology.com/****
>>
>> ** **
>>
>> Otherwise I think Raffaele nailed it. And I'm not interested in making
>> Shareholders happy if they don't make me happy in return ;-)****
>>
>> ** **
>>
>> Cheers,****
>>
>> ** **
>>
>> Tom****
>>
>> ** **
>>
>>  ****
>>
>> That's because they want you to buy the suites, instead of being on one
>> of the smaller products. That way they can make "new seat" money, look good
>> in front of the board of directors, and present figures that (artificially
>> so) suggest their market isn't completely stagnant and deadlocked.****
>>
>>
>>
>> The joys of being out in the stock market and having to grow in revenue
>> and potential revenue every quarter, or suffer an onslaught of sales and
>> stock depreciation.****
>>
>> On Tue, May 1, 2012 at 11:01 PM, Daniel Sweeney <[email protected]>
>> wrote:****
>>
>> yeh I have not renewed my subs either because of this as i cannot justify
>> the increase. ****
>>
>>  ****
>>
>> bit of a joke. a friend said its pretty much the same price for the
>> bottom subs of the creation suite.****
>>
>>  ****
>>
>>
>>
>>
>>
>> Daniel Sweeney
>> 3D Generalist
>>
>> *Mobile:* +44 (0)7743429771
>> *Email:* [email protected] <[email protected]>
>>  <http://northforge.co.uk/>****
>>
>> ** **
>>
>> On Tue, May 1, 2012 at 1:36 PM, Matt Morris <[email protected]> wrote:***
>> *
>>
>> I remember bringing this up a while back, talking about the lack of a
>> silver subscription and an imminent uk price jump. I believe Maurice
>> replied to say they were looking into it. However, since then it appears
>> its been basically shelved because softimage customers are mostly on
>> subscription and it could mean a revenue drop.****
>>
>>  ****
>>
>> So that leaves UK customers with a 70% price increase from last year's
>> subscription. 70%!!! That's a huge amount, and will directly lead to me
>> cancelling my second licence (which was only used periodically) and
>> thinking hard about renewing the other. Given that commercials have had
>> budgets slashed I just can't justify spending that much on a yearly basis.
>> Its a shocking decision. Way to go Autodesk.****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>> --
>> www.matinai.com****
>>
>>  ****
>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!****
>>
>> ** **
>>
>> ** **
>>
>> -- ****
>>
>>  ****
>>
>> ** **
>>
>>  ****
>>
>> ** **
>>
>
>
>
> --
> www.matinai.com
>

<<image001.gif>>

Reply via email to