Hi ya, I had a problem with geo' normals from a heavy model generated from Houdini. I found unlock normals seemed to sort them out. Polygons/Normals/UnlockNormals... worth a try..
You can toggle view normals similar to XSI by going Polygon/Display/Polygons/Face Normal Just make sure you have the object in selection mode.. Damn I miss XSI so much.. Sara :D ________________________________ From: Byron Nash <[email protected]> To: [email protected] Sent: Monday, 14 May 2012, 17:13 Subject: Re: NURBS import Vladimir, you called it. They look jacked in Maya as well when I turn the two-sided lighting off. It still renders clean though. If Soft would render clean I'd be in business. On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic <[email protected]> wrote: you have to disable the two sided lighting crap in maya to see the normals right on the polygons > > > >On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger <[email protected]> >wrote: > >Are you sure the normals are ok in Maya? >>This kind of data often has pretty random normals, and I don't believe Maya >>shows you bad normals in black like Softimage, so there'd be no way for you >>to tell unless you turn on the normal vector display. >> >> >> >>On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote: >> >>I need to get some NURBS objects from Maya to Softimage. Client gave me an >>igs file which I can get imported into Softimage and Maya. The problem is, >>that in Softimage half of the normals are flipped but it looks great in Maya. >>The object has hundreds of small parts so it's not effective to go find every >>last inverted shape manually. Is there a good way to get the NURBS into >>Softimage or keep the normals from getting screwed up on import? >>> >>> >>>Thanks, >>>Byron >> > > > >-- >--------------------------------------- >Vladimir Jankijevic >Technical Direction > >Elefant Studios AG >Lessingstrasse 15 >CH-8002 Zürich > >+41 44 500 48 20 > >www.elefantstudios.ch >--------------------------------------- >

