Hi ya,

I had a problem with geo' normals from a heavy model generated from Houdini.  I 
found unlock normals seemed to sort them out.  
Polygons/Normals/UnlockNormals... worth a try..


You can toggle view normals similar to XSI by going 
Polygon/Display/Polygons/Face Normal Just make sure you have the object in 
selection mode..

Damn I miss XSI so much..

Sara :D




________________________________
 From: Byron Nash <[email protected]>
To: [email protected] 
Sent: Monday, 14 May 2012, 17:13
Subject: Re: NURBS import
 

Vladimir, you called it. They look jacked in Maya as well when I turn the 
two-sided lighting off. It still renders clean though. If Soft would render 
clean I'd be in business. 


On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic 
<[email protected]> wrote:

you have to disable the two sided lighting crap in maya to see the normals 
right on the polygons 
>
>
>
>On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger <[email protected]> 
>wrote:
>
>Are you sure the normals are ok in Maya? 
>>This kind of data often has pretty random normals, and I don't believe Maya 
>>shows you bad normals in black like Softimage, so there'd be no way for you 
>>to tell unless you turn on the normal vector display.
>>
>>
>>
>>On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:
>>
>>I need to get some NURBS objects from Maya to Softimage. Client gave me an 
>>igs file which I can get imported into Softimage and Maya. The problem is, 
>>that in Softimage half of the normals are flipped but it looks great in Maya. 
>>The object has hundreds of small parts so it's not effective to go find every 
>>last inverted shape manually. Is there a good way to get the NURBS into 
>>Softimage or keep the normals from getting screwed up on import?
>>>
>>>
>>>Thanks,
>>>Byron
>>
>
>
>
>-- 
>---------------------------------------
>Vladimir Jankijevic
>Technical Direction
>
>Elefant Studios AG
>Lessingstrasse 15
>CH-8002 Zürich
>
>+41 44 500 48 20
>
>www.elefantstudios.ch
>---------------------------------------
>

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