you have to disable the two sided lighting crap in maya to see the normals
right on the polygons

On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger
<[email protected]>wrote:

> Are you sure the normals are ok in Maya?
> This kind of data often has pretty random normals, and I don't believe
> Maya shows you bad normals in black like Softimage, so there'd be no way
> for you to tell unless you turn on the normal vector display.
>
>
> On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:
>
>> I need to get some NURBS objects from Maya to Softimage. Client gave me
>> an igs file which I can get imported into Softimage and Maya. The problem
>> is, that in Softimage half of the normals are flipped but it looks great in
>> Maya. The object has hundreds of small parts so it's not effective to go
>> find every last inverted shape manually. Is there a good way to get the
>> NURBS into Softimage or keep the normals from getting screwed up on import?
>>
>> Thanks,
>> Byron
>>
>
>


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