you have to disable the two sided lighting crap in maya to see the normals right on the polygons
On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger <[email protected]>wrote: > Are you sure the normals are ok in Maya? > This kind of data often has pretty random normals, and I don't believe > Maya shows you bad normals in black like Softimage, so there'd be no way > for you to tell unless you turn on the normal vector display. > > > On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote: > >> I need to get some NURBS objects from Maya to Softimage. Client gave me >> an igs file which I can get imported into Softimage and Maya. The problem >> is, that in Softimage half of the normals are flipped but it looks great in >> Maya. The object has hundreds of small parts so it's not effective to go >> find every last inverted shape manually. Is there a good way to get the >> NURBS into Softimage or keep the normals from getting screwed up on import? >> >> Thanks, >> Byron >> > > -- --------------------------------------- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---------------------------------------

