Hey Byron Did you try the unify normal compound by Christian Gotzinger yet? Maybe it can help to solve the flipped normal issues after you imported the iges into Soft. Have a look: http://vimeo.com/groups/ice/videos/36614302
cheers, Daniel From: Byron Nash Sent: Tuesday, May 15, 2012 12:13 AM To: [email protected] Subject: Re: NURBS import Vladimir, you called it. They look jacked in Maya as well when I turn the two-sided lighting off. It still renders clean though. If Soft would render clean I'd be in business. On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic <[email protected]> wrote: you have to disable the two sided lighting crap in maya to see the normals right on the polygons On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger <[email protected]> wrote: Are you sure the normals are ok in Maya? This kind of data often has pretty random normals, and I don't believe Maya shows you bad normals in black like Softimage, so there'd be no way for you to tell unless you turn on the normal vector display. On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote: I need to get some NURBS objects from Maya to Softimage. Client gave me an igs file which I can get imported into Softimage and Maya. The problem is, that in Softimage half of the normals are flipped but it looks great in Maya. The object has hundreds of small parts so it's not effective to go find every last inverted shape manually. Is there a good way to get the NURBS into Softimage or keep the normals from getting screwed up on import? Thanks, Byron -- --------------------------------------- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---------------------------------------

