Hey Byron
Did you try the unify normal compound by Christian Gotzinger yet? 
Maybe it can help to solve the flipped normal issues after you imported the 
iges into Soft.
Have a look:
http://vimeo.com/groups/ice/videos/36614302

cheers,
Daniel



From: Byron Nash 
Sent: Tuesday, May 15, 2012 12:13 AM
To: [email protected] 
Subject: Re: NURBS import

Vladimir, you called it. They look jacked in Maya as well when I turn the 
two-sided lighting off. It still renders clean though. If Soft would render 
clean I'd be in business. 


On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic 
<[email protected]> wrote:

  you have to disable the two sided lighting crap in maya to see the normals 
right on the polygons  



  On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger <[email protected]> 
wrote:

    Are you sure the normals are ok in Maya? 
    This kind of data often has pretty random normals, and I don't believe Maya 
shows you bad normals in black like Softimage, so there'd be no way for you to 
tell unless you turn on the normal vector display.



    On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:

      I need to get some NURBS objects from Maya to Softimage. Client gave me 
an igs file which I can get imported into Softimage and Maya. The problem is, 
that in Softimage half of the normals are flipped but it looks great in Maya. 
The object has hundreds of small parts so it's not effective to go find every 
last inverted shape manually. Is there a good way to get the NURBS into 
Softimage or keep the normals from getting screwed up on import? 

      Thanks,
      Byron






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