I'm trying the ICE unify normals but I think it choked on my object. It's been chugging for over an hour.
On Mon, May 14, 2012 at 2:09 PM, Matt Lind <[email protected]> wrote: > That’s my script.**** > > ** ** > > It was designed for polygon meshes only.**** > > ** ** > > ** ** > > Matt**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Alan Fregtman > *Sent:* Monday, May 14, 2012 10:56 AM > > *To:* [email protected] > *Subject:* Re: NURBS import**** > > ** ** > > I have a hunch it only works for polys.**** > > ** ** > > I don't know if this one does NURBS but it's worth a shot:**** > > http://area.autodesk.com/downloads/scripts/ml_unify_normals > (I've attached the addon to this email for those who don't care to > register on The Area.)**** > > ** ** > > On Mon, May 14, 2012 at 12:29 PM, Daniel Rajcic <[email protected]> > wrote:**** > > Hey Byron**** > > Did you try the unify normal compound by Christian Gotzinger yet? **** > > Maybe it can help to solve the flipped normal issues after you imported > the iges into Soft.**** > > Have a look:**** > > http://vimeo.com/groups/ice/videos/36614302**** > > **** > > cheers,**** > > Daniel**** > > **** > > **** > > **** > > *From:* Byron Nash <[email protected]> **** > > *Sent:* Tuesday, May 15, 2012 12:13 AM**** > > *To:* [email protected] **** > > *Subject:* Re: NURBS import**** > > **** > > Vladimir, you called it. They look jacked in Maya as well when I turn the > two-sided lighting off. It still renders clean though. If Soft would render > clean I'd be in business. **** > > On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic < > [email protected]> wrote:**** > > you have to disable the two sided lighting crap in maya to see the normals > right on the polygons **** > > ** ** > > On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger < > [email protected]> wrote:**** > > Are you sure the normals are ok in Maya? > This kind of data often has pretty random normals, and I don't believe > Maya shows you bad normals in black like Softimage, so there'd be no way > for you to tell unless you turn on the normal vector display. > > **** > > On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:** > ** > > I need to get some NURBS objects from Maya to Softimage. Client gave me an > igs file which I can get imported into Softimage and Maya. The problem is, > that in Softimage half of the normals are flipped but it looks great in > Maya. The object has hundreds of small parts so it's not effective to go > find every last inverted shape manually. Is there a good way to get the > NURBS into Softimage or keep the normals from getting screwed up on import? > **** > > **** > > Thanks,**** > > Byron**** > > ** ** > > > > **** > > **** > > -- > --------------------------------------- > Vladimir Jankijevic > Technical Direction > > Elefant Studios AG > Lessingstrasse 15 > CH-8002 Zürich > > +41 44 500 48 20 > > www.elefantstudios.ch > ---------------------------------------**** > > **** > > ** ** >

