I'm trying the ICE unify normals but I think it choked on my object. It's
been chugging for over an hour.

On Mon, May 14, 2012 at 2:09 PM, Matt Lind <[email protected]> wrote:

> That’s my script.****
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> It was designed for polygon meshes only.****
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> Matt****
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> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Alan Fregtman
> *Sent:* Monday, May 14, 2012 10:56 AM
>
> *To:* [email protected]
> *Subject:* Re: NURBS import****
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> I have a hunch it only works for polys.****
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> I don't know if this one does NURBS but it's worth a shot:****
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> http://area.autodesk.com/downloads/scripts/ml_unify_normals
> (I've attached the addon to this email for those who don't care to
> register on The Area.)****
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> On Mon, May 14, 2012 at 12:29 PM, Daniel Rajcic <[email protected]>
> wrote:****
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> Hey Byron****
>
> Did you try the unify normal compound by Christian Gotzinger yet? ****
>
> Maybe it can help to solve the flipped normal issues after you imported
> the iges into Soft.****
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> Have a look:****
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> http://vimeo.com/groups/ice/videos/36614302****
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> cheers,****
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> Daniel****
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> *From:* Byron Nash <[email protected]> ****
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> *Sent:* Tuesday, May 15, 2012 12:13 AM****
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> *To:* [email protected] ****
>
> *Subject:* Re: NURBS import****
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>  ****
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> Vladimir, you called it. They look jacked in Maya as well when I turn the
> two-sided lighting off. It still renders clean though. If Soft would render
> clean I'd be in business. ****
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> On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic <
> [email protected]> wrote:****
>
> you have to disable the two sided lighting crap in maya to see the normals
> right on the polygons  ****
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> On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger <
> [email protected]> wrote:****
>
> Are you sure the normals are ok in Maya?
> This kind of data often has pretty random normals, and I don't believe
> Maya shows you bad normals in black like Softimage, so there'd be no way
> for you to tell unless you turn on the normal vector display.
>
> ****
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> On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:**
> **
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> I need to get some NURBS objects from Maya to Softimage. Client gave me an
> igs file which I can get imported into Softimage and Maya. The problem is,
> that in Softimage half of the normals are flipped but it looks great in
> Maya. The object has hundreds of small parts so it's not effective to go
> find every last inverted shape manually. Is there a good way to get the
> NURBS into Softimage or keep the normals from getting screwed up on import?
> ****
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> Thanks,****
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> Byron****
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> --
> ---------------------------------------
> Vladimir Jankijevic
> Technical Direction
>
> Elefant Studios AG
> Lessingstrasse 15
> CH-8002 Zürich
>
> +41 44 500 48 20
>
> www.elefantstudios.ch
> ---------------------------------------****
>
>  ****
>
> ** **
>

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