Vladimir, you called it. They look jacked in Maya as well when I turn the
two-sided lighting off. It still renders clean though. If Soft would render
clean I'd be in business.

On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic <
[email protected]> wrote:

> you have to disable the two sided lighting crap in maya to see the normals
> right on the polygons
>
>
> On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger <
> [email protected]> wrote:
>
>> Are you sure the normals are ok in Maya?
>> This kind of data often has pretty random normals, and I don't believe
>> Maya shows you bad normals in black like Softimage, so there'd be no way
>> for you to tell unless you turn on the normal vector display.
>>
>>
>> On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:
>>
>>> I need to get some NURBS objects from Maya to Softimage. Client gave me
>>> an igs file which I can get imported into Softimage and Maya. The problem
>>> is, that in Softimage half of the normals are flipped but it looks great in
>>> Maya. The object has hundreds of small parts so it's not effective to go
>>> find every last inverted shape manually. Is there a good way to get the
>>> NURBS into Softimage or keep the normals from getting screwed up on import?
>>>
>>> Thanks,
>>> Byron
>>>
>>
>>
>
>
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> ---------------------------------------
> Vladimir Jankijevic
> Technical Direction
>
> Elefant Studios AG
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>
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>
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