Vladimir, you called it. They look jacked in Maya as well when I turn the two-sided lighting off. It still renders clean though. If Soft would render clean I'd be in business.
On Mon, May 14, 2012 at 12:10 PM, Vladimir Jankijevic < [email protected]> wrote: > you have to disable the two sided lighting crap in maya to see the normals > right on the polygons > > > On Mon, May 14, 2012 at 6:04 PM, Christian Gotzinger < > [email protected]> wrote: > >> Are you sure the normals are ok in Maya? >> This kind of data often has pretty random normals, and I don't believe >> Maya shows you bad normals in black like Softimage, so there'd be no way >> for you to tell unless you turn on the normal vector display. >> >> >> On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote: >> >>> I need to get some NURBS objects from Maya to Softimage. Client gave me >>> an igs file which I can get imported into Softimage and Maya. The problem >>> is, that in Softimage half of the normals are flipped but it looks great in >>> Maya. The object has hundreds of small parts so it's not effective to go >>> find every last inverted shape manually. Is there a good way to get the >>> NURBS into Softimage or keep the normals from getting screwed up on import? >>> >>> Thanks, >>> Byron >>> >> >> > > > -- > --------------------------------------- > Vladimir Jankijevic > Technical Direction > > Elefant Studios AG > Lessingstrasse 15 > CH-8002 Zürich > > +41 44 500 48 20 > > www.elefantstudios.ch > --------------------------------------- >

