Hahahah - sounds like the Autodesk® -Approach® : instead of fixing the ever broken ® Nurbs ® import in XSI ® , sell the new Autodesk® Entertainment ® Creation ® Suite ® Ultimate ® 2013 so you can use Maya ® to look at the Nurbs ® and 3DS ® Max ® to convert them to polygons ® .
Good® stuff®! ;-) Cheers, Tom On 16 May 2012 03:27, Byron Nash <[email protected]> wrote: > I tried most of the things suggested and appreciate all the tips and help. > A colleague was in today with his machine and copy of 3DS Max. It was able > to read the files and output polygons with correct normals. Curiously, the > file sizes for the resulting FBX was much smaller than from Rhino or Maya.

