Hahahah - sounds like the Autodesk® -Approach® : instead of fixing the ever
broken ®  Nurbs ®  import in XSI ® , sell the new Autodesk® Entertainment
®  Creation ®  Suite ®  Ultimate ®  2013 so you can use Maya ®  to look at
the Nurbs ®  and 3DS ®  Max ®  to convert them to polygons ® .

Good® stuff®! ;-)

Cheers,

Tom

On 16 May 2012 03:27, Byron Nash <[email protected]> wrote:

> I tried most of the things suggested and appreciate all the tips and help.
> A colleague was in today with his machine and copy of 3DS Max. It was able
> to read the files and output polygons with correct normals. Curiously, the
> file sizes for the resulting FBX was much smaller than from Rhino or Maya.

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