There was a thread early February this year discussing what seems to be the 
same problem, judging by your description.
I've got no time to search for it, but I believe the last word on it was that 
this can be caused by competing constraints
or a dependency loop of some sort. Is it a vanilla Gear rig or was it adapted 
in some way in some way?



We're getting spinning joints at render time? Scrub back and forth in
the editor and it's fine. However when you do a play blast or a render
the arms and legs geo spin on themselves. I've fixed this in the past by
caching the geo. Just wonder if there's a better fix? More permanent?
Anyone else experience this?



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Stefan Kubicek                   Co-founder
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