I had something similar with joints in arm... also viewport scrubbing everything clean and in rendering rotating... in any case geometry caching is safest way to go and that was only thing that helped at the end.
- Gear rig problem - joint spinning at render time Chris Johnson
- RE: Gear rig problem - joint spinning at render time Sandy Sutherland
- Re: Gear rig problem - joint spinning at render ... Juhani Karlsson
- Re: Gear rig problem - joint spinning at render time Stefan Kubicek
- Re: Gear rig problem - joint spinning at render ... Stefan Kubicek
- Re: Gear rig problem - joint spinning at ren... Mirko Jankovic
- RE: Gear rig problem - joint spinning at... Manny Papamanos

