There was a thread early February...
Scratch that, it was "jumping rigs on the render farm", 24. - 28.10.2011.
http://groups.google.com/group/xsi_list/browse_thread/thread/f8efbe77b336840f
Raffaele Fragapane wrote:
This kind of stuff can happen very easily when there are circular
dependencies, and/or other elements that won't always evaluate reliably
across frames.
Errors creeping in or jumps like that can happen easily when the graph
isn't dirtied properly, or Soft is left to deal with a circular dependency,
kind of copes with it, until something else gets animated and changed the
graph evaluation from there.
It's hard to tell without actually seeing the scene or the rigs, but I
haven't seen anything like what you mentioned that wasn't related to a
wonky or corrupted graph in years.
We're getting spinning joints at render time? Scrub back and forth in
the editor and it's fine. However when you do a play blast or a render
the arms and legs geo spin on themselves. I've fixed this in the past by
caching the geo. Just wonder if there's a better fix? More permanent?
Anyone else experience this?
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