What are you rendering with? Does this happen when you render (not capture) in "hardware render" ?
-manny Softimage, Mobu support specialist From: [email protected] [mailto:[email protected]] On Behalf Of Mirko Jankovic Sent: Tuesday, June 12, 2012 5:33 PM To: [email protected] Subject: Re: Gear rig problem - joint spinning at render time I had something similar with joints in arm... also viewport scrubbing everything clean and in rendering rotating... in any case geometry caching is safest way to go and that was only thing that helped at the end.
<<attachment: winmail.dat>>

