Yes, great to hear, thanks Chris. DAN
On Wed, Jul 4, 2012 at 12:32 PM, Eric Thivierge <[email protected]>wrote: > Thanks Chris. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Wed, Jul 4, 2012 at 7:19 PM, Chris Chia <[email protected]>wrote: > >> Sorry for the delay. >> Yes, I am in the loop... Will discuss this with the team. Many thanks! >> >> Chris >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Andi Farhall >> Sent: Monday, June 25, 2012 6:35 PM >> To: [email protected] >> Subject: RE: Calling all Momentum experts! >> >> Same here +1 >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Matt Morris >> Sent: 23 June 2012 09:46 >> To: [email protected] >> Subject: Re: Calling all Momentum experts! >> >> +1000000 >> On 23 June 2012 04:37, Adam Sale <[email protected]<mailto: >> [email protected]>> wrote: >> here here >> >> On Fri, Jun 22, 2012 at 5:18 PM, Eric Thivierge <[email protected] >> <mailto:[email protected]>> wrote: >> Its been a request for a few betas now. Not sure how they prioritize this >> stuff (south park family guy manatees style?) but this would open up so >> many doors. The legacy syflex system supports weight maps if I remember >> correctly so I'm not sure where the hang up is. >> >> Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain >> as a much sought after enhancement. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <[email protected] >> <mailto:[email protected]>> wrote: >> That's the problem! It's the speed that draws you in! But then the >> total lack of control sends you away screaming! >> >> Don't look at the liiight... >> >> >> On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel <[email protected] >> <mailto:[email protected]>> wrote: >> Isn't the Ice-Syflex faster than the "legacy" Syflex ? >> >> Le 22/06/2012 17:37, Adam Sale a écrit : >> I put in a request for per point control in the last beta.. I hope the >> devs prioritize this one, because realistically, without ICE syflex, the >> internal options aren't all that appealing OTB. >> We still obviously have legacy Syflex, but the ICE framework for Syflex >> was such a big step forward in terms of simplification.. >> >> Please, Please, please... Per point control... .V. 2014. >> On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <[email protected] >> <mailto:[email protected]>> wrote: >> Hi Matt. >> >> In my experience Lagoa, for all it's cool potential, is just sooo slow >> and unstable. >> >> On the last job I did I went through Lagoa, Momentum and Syflex. Lagoa >> was dropped very early on because of it's instability. >> >> Momentum is great but has the limitation I mention in this thread. >> Syflex handles that limitation with ease and is also amazingly fast and >> robust. But ultimately it's a poisoned chalice as it gives you no control >> whatsoever other than 'wind' or 'damp'... Basically Syflex speaks in >> caveman terms when it comes to simulation! >> >> DAN >> >> On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <[email protected]<mailto: >> [email protected]>> wrote: >> Have you thought about lagoa cloth? Setup is a bit finnicky but I have >> had some decent results and has all the point control you could ask for. >> >> I completely second what you're saying about syflex ice integration >> though, it sucks big sucky balls. >> >> On 22 June 2012 14:18, Dan Yargici <[email protected]<mailto: >> [email protected]>> wrote: >> Just want to add that due to this limitation I moved back to Syflex but >> the lack of per-point control in Ice Sylfex is INFURIATING! it renders %90 >> of what Ice is good for TOTALLY AND UTTERLY redundant. >> >> I know there have been discussions mentioning that there were reasons it >> couldn't be implemented for Ice Syflex, but I'd really like to hear them. >> Right now I'm just calling it out as laziness... >> >> Having a bad day right now. >> >> DAN >> >> On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]<mailto: >> [email protected]>> wrote: >> While we are at it: >> Are there any news of 'Keep shape updated' with GImpact actual shape? >> Last time I needed this I ran into a wall because bullet didn't support >> it. >> >> Cheers, >> Leo >> >> >> -------- Original-Nachricht -------- >> > Datum: Tue, 19 Jun 2012 14:08:57 +0100 >> > Von: Helge Mathee <[email protected]<mailto:[email protected]>> >> > An: [email protected]<mailto: >> [email protected]> >> > Betreff: Re: Calling all Momentum experts! >> >> > Sure, find it here. >> > >> > https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 >> > >> > Note that I am using the convex hull collision shape though. Bullet >> > Physic's >> > GImpact collision configuration doesn't support collision against >> > softbodies, which >> > means that your scenario won't be possible other than decomposition. >> > >> > This feature has just been added to the latest version of Bullet >> > Physics, and >> > hasn't been implemented in Momentum yet. >> > >> > Bullet hasn't been built for this kind of scenario, so I think you are >> > hitting >> > an edge case here. >> > >> > -H >> > >> > On 6/19/2012 13:03, Dan Yargici wrote: >> > > Thanks Ben, I actually posted to the Momentum-Users group last night >> > > but it told be I had to wait to have my post approved.... >> > > >> > > Would mind sharing with me a scene you have where this works? >> > > >> > > DAN >> > > >> > > >> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected] >> <mailto:[email protected]> >> > > <mailto:[email protected]<mailto:[email protected]>>> wrote: >> > > >> > > I had a quick look, but I'm actually not a Momentum expert in >> terms >> > of >> > > usage. It should all be possible because all collision items are >> > put >> > > into the same Bullet space. >> > > >> > > I figure your setup should just be a Momentum Passive Rigid Body >> on >> > > the sphere. When I tried to do that I got this message: >> > > >> > > # WARNING : 3000 - **** Cycle breaking point >> > > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >> > > # WARNING : 3000 - Cycle through >> > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >> > > SPECIFIED GRAPH >> > > # WARNING : 3000 - **** Cycle breaking point >> > > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >> > > # WARNING : 3000 - Cycle through >> > sphere.kine.global.MomentumKinematics >> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >> > > SPECIFIED GRAPH >> > > >> > > If I add another object into the scene and I add a Momentum >> Passive >> > > Rigid Body operator on it seems to work. Just check "Keep Shape >> > > Updated" if the object is deforming. >> > > >> > > Just be aware that there are +250 people on the Momentum user's >> > > list here: >> > > >> > > https://groups.google.com/group/momentum-users >> > > >> > > -ben >> > > >> > > On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici < >> [email protected]<mailto:[email protected]> >> > > <mailto:[email protected]<mailto:[email protected]>>> >> wrote: >> > > > One final caveat... it needs to be an Actual Shape collision >> > > > >> > > > >> > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici >> > > <[email protected]<mailto:[email protected]> <mailto: >> [email protected]<mailto:[email protected]>>> wrote: >> > > >> >> > > >> Here is a small quicktime of the setup if you just want to take >> > > a quick >> > > >> look and get an idea of what I mean. >> > > >> >> > > >> >> > > > >> > > >> > > >> > > >> > > -- >> > > Best regards, >> > > Ben Houston >> > > Voice: 613-762-4113<tel:613-762-4113> <tel:613-762-4113<tel: >> 613-762-4113>> Skype: ben.exocortex >> > > Twitter: @exocortexcom >> > > http://Exocortex.com - Passionate CG Software Professionals. >> > > >> > > >> > >> -- >> Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir >> belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de >> >> >> >> >> -- >> www.matinai.com<http://www.matinai.com> >> >> >> >> >> >> >> >> >> >> -- >> www.matinai.com<http://www.matinai.com> >> > >

