Yes, great to hear, thanks Chris.

DAN

On Wed, Jul 4, 2012 at 12:32 PM, Eric Thivierge <[email protected]>wrote:

> Thanks Chris.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Jul 4, 2012 at 7:19 PM, Chris Chia <[email protected]>wrote:
>
>> Sorry for the delay.
>> Yes, I am in the loop... Will discuss this with the team. Many thanks!
>>
>> Chris
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Andi Farhall
>> Sent: Monday, June 25, 2012 6:35 PM
>> To: [email protected]
>> Subject: RE: Calling all Momentum experts!
>>
>> Same here +1
>>
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Matt Morris
>> Sent: 23 June 2012 09:46
>> To: [email protected]
>> Subject: Re: Calling all Momentum experts!
>>
>> +1000000
>> On 23 June 2012 04:37, Adam Sale <[email protected]<mailto:
>> [email protected]>> wrote:
>> here here
>>
>> On Fri, Jun 22, 2012 at 5:18 PM, Eric Thivierge <[email protected]
>> <mailto:[email protected]>> wrote:
>> Its been a request for a few betas now. Not sure how they prioritize this
>> stuff (south park family guy manatees style?) but this would open up so
>> many doors. The legacy syflex system supports weight maps if I remember
>> correctly so I'm not sure where the hang up is.
>>
>> Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain
>> as a much sought after enhancement.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <[email protected]
>> <mailto:[email protected]>> wrote:
>> That's the problem!  It's the speed that draws you in!  But then the
>> total lack of control sends you away screaming!
>>
>> Don't look at the liiight...
>>
>>
>> On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel <[email protected]
>> <mailto:[email protected]>> wrote:
>> Isn't the Ice-Syflex faster than the "legacy" Syflex ?
>>
>> Le 22/06/2012 17:37, Adam Sale a écrit :
>> I put in a request for per point control in the last beta.. I hope the
>> devs prioritize this one, because realistically, without ICE syflex, the
>> internal options aren't all that appealing OTB.
>> We still obviously have legacy Syflex, but the ICE framework for Syflex
>> was such a big step forward in terms of simplification..
>>
>> Please, Please, please... Per point control... .V. 2014.
>> On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <[email protected]
>> <mailto:[email protected]>> wrote:
>> Hi Matt.
>>
>> In my experience Lagoa, for all it's cool potential, is just sooo slow
>> and unstable.
>>
>> On the last job I did I went through Lagoa, Momentum and Syflex.  Lagoa
>> was dropped very early on because of it's instability.
>>
>> Momentum is great but has the limitation I mention in this thread.
>>  Syflex handles that limitation with ease and is also amazingly fast and
>> robust.  But ultimately it's a poisoned chalice as it gives you no control
>> whatsoever other than 'wind' or 'damp'...  Basically Syflex speaks in
>> caveman terms when it comes to simulation!
>>
>> DAN
>>
>> On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <[email protected]<mailto:
>> [email protected]>> wrote:
>> Have you thought about lagoa cloth? Setup is a bit finnicky but I have
>> had some decent results and has all the point control you could ask for.
>>
>> I completely second what you're saying about syflex ice integration
>> though, it sucks big sucky balls.
>>
>> On 22 June 2012 14:18, Dan Yargici <[email protected]<mailto:
>> [email protected]>> wrote:
>> Just want to add that due to this limitation I moved back to Syflex but
>> the lack of per-point control in Ice Sylfex is INFURIATING! it renders %90
>> of what Ice is good for TOTALLY AND UTTERLY redundant.
>>
>> I know there have been discussions mentioning that there were reasons it
>> couldn't be implemented for Ice Syflex, but I'd really like to hear them.
>>  Right now I'm just calling it out as laziness...
>>
>> Having a bad day right now.
>>
>> DAN
>>
>> On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]<mailto:
>> [email protected]>> wrote:
>> While we are at it:
>> Are there any news of 'Keep shape updated' with GImpact actual shape?
>> Last time I needed this I ran into a wall because bullet didn't support
>> it.
>>
>> Cheers,
>> Leo
>>
>>
>> -------- Original-Nachricht --------
>> > Datum: Tue, 19 Jun 2012 14:08:57 +0100
>> > Von: Helge Mathee <[email protected]<mailto:[email protected]>>
>> > An: [email protected]<mailto:
>> [email protected]>
>> > Betreff: Re: Calling all Momentum experts!
>>
>> > Sure, find it here.
>> >
>> > https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1
>> >
>> > Note that I am using the convex hull collision shape though. Bullet
>> > Physic's
>> > GImpact collision configuration doesn't support collision against
>> > softbodies, which
>> > means that your scenario won't be possible other than decomposition.
>> >
>> > This feature has just been added to the latest version of Bullet
>> > Physics, and
>> > hasn't been implemented in Momentum yet.
>> >
>> > Bullet hasn't been built for this kind of scenario, so I think you are
>> > hitting
>> > an edge case here.
>> >
>> > -H
>> >
>> > On 6/19/2012 13:03, Dan Yargici wrote:
>> > > Thanks Ben, I actually posted to the Momentum-Users group last night
>> > > but it told be I had to wait to have my post approved....
>> > >
>> > > Would mind sharing with me a scene you have where this works?
>> > >
>> > > DAN
>> > >
>> > >
>> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected]
>> <mailto:[email protected]>
>> > > <mailto:[email protected]<mailto:[email protected]>>> wrote:
>> > >
>> > >     I had a quick look, but I'm actually not a Momentum expert in
>> terms
>> > of
>> > >     usage.  It should all be possible because all collision items are
>> > put
>> > >     into the same Bullet space.
>> > >
>> > >     I figure your setup should just be a Momentum Passive Rigid Body
>> on
>> > >     the sphere.  When I tried to do that I got this message:
>> > >
>> > >     # WARNING : 3000 - **** Cycle breaking point
>> > >     sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
>> > >     # WARNING : 3000 - Cycle through
>> > sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
>> > >     SPECIFIED GRAPH
>> > >     # WARNING : 3000 - **** Cycle breaking point
>> > >     sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
>> > >     # WARNING : 3000 - Cycle through
>> > sphere.kine.global.MomentumKinematics
>> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
>> > >     SPECIFIED GRAPH
>> > >
>> > >     If I add another object into the scene and I add a Momentum
>> Passive
>> > >     Rigid Body operator on it seems to work.  Just check "Keep Shape
>> > >     Updated" if the object is deforming.
>> > >
>> > >     Just be aware that there are +250 people on the Momentum user's
>> > >     list here:
>> > >
>> > >     https://groups.google.com/group/momentum-users
>> > >
>> > >     -ben
>> > >
>> > >     On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici <
>> [email protected]<mailto:[email protected]>
>> > >     <mailto:[email protected]<mailto:[email protected]>>>
>> wrote:
>> > >     > One final caveat... it needs to be an Actual Shape collision
>> > >     >
>> > >     >
>> > >     > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici
>> > >     <[email protected]<mailto:[email protected]> <mailto:
>> [email protected]<mailto:[email protected]>>> wrote:
>> > >     >>
>> > >     >> Here is a small quicktime of the setup if you just want to take
>> > >     a quick
>> > >     >> look and get an idea of what I mean.
>> > >     >>
>> > >     >>
>> > >     >
>> > >
>> > >
>> > >
>> > >     --
>> > >     Best regards,
>> > >     Ben Houston
>> > >     Voice: 613-762-4113<tel:613-762-4113> <tel:613-762-4113<tel:
>> 613-762-4113>> Skype: ben.exocortex
>> > >     Twitter: @exocortexcom
>> > >     http://Exocortex.com - Passionate CG Software Professionals.
>> > >
>> > >
>> >
>> --
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