Thanks Chris.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Wed, Jul 4, 2012 at 7:19 PM, Chris Chia <[email protected]> wrote:

> Sorry for the delay.
> Yes, I am in the loop... Will discuss this with the team. Many thanks!
>
> Chris
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Andi Farhall
> Sent: Monday, June 25, 2012 6:35 PM
> To: [email protected]
> Subject: RE: Calling all Momentum experts!
>
> Same here +1
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Matt Morris
> Sent: 23 June 2012 09:46
> To: [email protected]
> Subject: Re: Calling all Momentum experts!
>
> +1000000
> On 23 June 2012 04:37, Adam Sale <[email protected]<mailto:
> [email protected]>> wrote:
> here here
>
> On Fri, Jun 22, 2012 at 5:18 PM, Eric Thivierge <[email protected]
> <mailto:[email protected]>> wrote:
> Its been a request for a few betas now. Not sure how they prioritize this
> stuff (south park family guy manatees style?) but this would open up so
> many doors. The legacy syflex system supports weight maps if I remember
> correctly so I'm not sure where the hang up is.
>
> Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain
> as a much sought after enhancement.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <[email protected]<mailto:
> [email protected]>> wrote:
> That's the problem!  It's the speed that draws you in!  But then the total
> lack of control sends you away screaming!
>
> Don't look at the liiight...
>
>
> On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel <[email protected]
> <mailto:[email protected]>> wrote:
> Isn't the Ice-Syflex faster than the "legacy" Syflex ?
>
> Le 22/06/2012 17:37, Adam Sale a écrit :
> I put in a request for per point control in the last beta.. I hope the
> devs prioritize this one, because realistically, without ICE syflex, the
> internal options aren't all that appealing OTB.
> We still obviously have legacy Syflex, but the ICE framework for Syflex
> was such a big step forward in terms of simplification..
>
> Please, Please, please... Per point control... .V. 2014.
> On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <[email protected]<mailto:
> [email protected]>> wrote:
> Hi Matt.
>
> In my experience Lagoa, for all it's cool potential, is just sooo slow and
> unstable.
>
> On the last job I did I went through Lagoa, Momentum and Syflex.  Lagoa
> was dropped very early on because of it's instability.
>
> Momentum is great but has the limitation I mention in this thread.  Syflex
> handles that limitation with ease and is also amazingly fast and robust.
>  But ultimately it's a poisoned chalice as it gives you no control
> whatsoever other than 'wind' or 'damp'...  Basically Syflex speaks in
> caveman terms when it comes to simulation!
>
> DAN
>
> On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <[email protected]<mailto:
> [email protected]>> wrote:
> Have you thought about lagoa cloth? Setup is a bit finnicky but I have had
> some decent results and has all the point control you could ask for.
>
> I completely second what you're saying about syflex ice integration
> though, it sucks big sucky balls.
>
> On 22 June 2012 14:18, Dan Yargici <[email protected]<mailto:
> [email protected]>> wrote:
> Just want to add that due to this limitation I moved back to Syflex but
> the lack of per-point control in Ice Sylfex is INFURIATING! it renders %90
> of what Ice is good for TOTALLY AND UTTERLY redundant.
>
> I know there have been discussions mentioning that there were reasons it
> couldn't be implemented for Ice Syflex, but I'd really like to hear them.
>  Right now I'm just calling it out as laziness...
>
> Having a bad day right now.
>
> DAN
>
> On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]<mailto:
> [email protected]>> wrote:
> While we are at it:
> Are there any news of 'Keep shape updated' with GImpact actual shape?
> Last time I needed this I ran into a wall because bullet didn't support it.
>
> Cheers,
> Leo
>
>
> -------- Original-Nachricht --------
> > Datum: Tue, 19 Jun 2012 14:08:57 +0100
> > Von: Helge Mathee <[email protected]<mailto:[email protected]>>
> > An: [email protected]<mailto:
> [email protected]>
> > Betreff: Re: Calling all Momentum experts!
>
> > Sure, find it here.
> >
> > https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1
> >
> > Note that I am using the convex hull collision shape though. Bullet
> > Physic's
> > GImpact collision configuration doesn't support collision against
> > softbodies, which
> > means that your scenario won't be possible other than decomposition.
> >
> > This feature has just been added to the latest version of Bullet
> > Physics, and
> > hasn't been implemented in Momentum yet.
> >
> > Bullet hasn't been built for this kind of scenario, so I think you are
> > hitting
> > an edge case here.
> >
> > -H
> >
> > On 6/19/2012 13:03, Dan Yargici wrote:
> > > Thanks Ben, I actually posted to the Momentum-Users group last night
> > > but it told be I had to wait to have my post approved....
> > >
> > > Would mind sharing with me a scene you have where this works?
> > >
> > > DAN
> > >
> > >
> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected]
> <mailto:[email protected]>
> > > <mailto:[email protected]<mailto:[email protected]>>> wrote:
> > >
> > >     I had a quick look, but I'm actually not a Momentum expert in terms
> > of
> > >     usage.  It should all be possible because all collision items are
> > put
> > >     into the same Bullet space.
> > >
> > >     I figure your setup should just be a Momentum Passive Rigid Body on
> > >     the sphere.  When I tried to do that I got this message:
> > >
> > >     # WARNING : 3000 - **** Cycle breaking point
> > >     sphere.kine.global.MomentumKinematics
> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
> > >     # WARNING : 3000 - Cycle through
> > sphere.kine.global.MomentumKinematics
> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
> > >     SPECIFIED GRAPH
> > >     # WARNING : 3000 - **** Cycle breaking point
> > >     sphere.kine.global.MomentumKinematics
> > >     # WARNING : 3000 - Cycle through sphere.polymsh.clsctr
> > >     # WARNING : 3000 - Cycle through
> > sphere.kine.global.MomentumKinematics
> > >     # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE
> > >     SPECIFIED GRAPH
> > >
> > >     If I add another object into the scene and I add a Momentum Passive
> > >     Rigid Body operator on it seems to work.  Just check "Keep Shape
> > >     Updated" if the object is deforming.
> > >
> > >     Just be aware that there are +250 people on the Momentum user's
> > >     list here:
> > >
> > >     https://groups.google.com/group/momentum-users
> > >
> > >     -ben
> > >
> > >     On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici <[email protected]
> <mailto:[email protected]>
> > >     <mailto:[email protected]<mailto:[email protected]>>> wrote:
> > >     > One final caveat... it needs to be an Actual Shape collision
> > >     >
> > >     >
> > >     > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici
> > >     <[email protected]<mailto:[email protected]> <mailto:
> [email protected]<mailto:[email protected]>>> wrote:
> > >     >>
> > >     >> Here is a small quicktime of the setup if you just want to take
> > >     a quick
> > >     >> look and get an idea of what I mean.
> > >     >>
> > >     >>
> > >     >
> > >
> > >
> > >
> > >     --
> > >     Best regards,
> > >     Ben Houston
> > >     Voice: 613-762-4113<tel:613-762-4113> <tel:613-762-4113<tel:
> 613-762-4113>> Skype: ben.exocortex
> > >     Twitter: @exocortexcom
> > >     http://Exocortex.com - Passionate CG Software Professionals.
> > >
> > >
> >
> --
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