Thanks Chris. -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Wed, Jul 4, 2012 at 7:19 PM, Chris Chia <[email protected]> wrote: > Sorry for the delay. > Yes, I am in the loop... Will discuss this with the team. Many thanks! > > Chris > > From: [email protected] [mailto: > [email protected]] On Behalf Of Andi Farhall > Sent: Monday, June 25, 2012 6:35 PM > To: [email protected] > Subject: RE: Calling all Momentum experts! > > Same here +1 > > From: [email protected] [mailto: > [email protected]] On Behalf Of Matt Morris > Sent: 23 June 2012 09:46 > To: [email protected] > Subject: Re: Calling all Momentum experts! > > +1000000 > On 23 June 2012 04:37, Adam Sale <[email protected]<mailto: > [email protected]>> wrote: > here here > > On Fri, Jun 22, 2012 at 5:18 PM, Eric Thivierge <[email protected] > <mailto:[email protected]>> wrote: > Its been a request for a few betas now. Not sure how they prioritize this > stuff (south park family guy manatees style?) but this would open up so > many doors. The legacy syflex system supports weight maps if I remember > correctly so I'm not sure where the hang up is. > > Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain > as a much sought after enhancement. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <[email protected]<mailto: > [email protected]>> wrote: > That's the problem! It's the speed that draws you in! But then the total > lack of control sends you away screaming! > > Don't look at the liiight... > > > On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel <[email protected] > <mailto:[email protected]>> wrote: > Isn't the Ice-Syflex faster than the "legacy" Syflex ? > > Le 22/06/2012 17:37, Adam Sale a écrit : > I put in a request for per point control in the last beta.. I hope the > devs prioritize this one, because realistically, without ICE syflex, the > internal options aren't all that appealing OTB. > We still obviously have legacy Syflex, but the ICE framework for Syflex > was such a big step forward in terms of simplification.. > > Please, Please, please... Per point control... .V. 2014. > On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <[email protected]<mailto: > [email protected]>> wrote: > Hi Matt. > > In my experience Lagoa, for all it's cool potential, is just sooo slow and > unstable. > > On the last job I did I went through Lagoa, Momentum and Syflex. Lagoa > was dropped very early on because of it's instability. > > Momentum is great but has the limitation I mention in this thread. Syflex > handles that limitation with ease and is also amazingly fast and robust. > But ultimately it's a poisoned chalice as it gives you no control > whatsoever other than 'wind' or 'damp'... Basically Syflex speaks in > caveman terms when it comes to simulation! > > DAN > > On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <[email protected]<mailto: > [email protected]>> wrote: > Have you thought about lagoa cloth? Setup is a bit finnicky but I have had > some decent results and has all the point control you could ask for. > > I completely second what you're saying about syflex ice integration > though, it sucks big sucky balls. > > On 22 June 2012 14:18, Dan Yargici <[email protected]<mailto: > [email protected]>> wrote: > Just want to add that due to this limitation I moved back to Syflex but > the lack of per-point control in Ice Sylfex is INFURIATING! it renders %90 > of what Ice is good for TOTALLY AND UTTERLY redundant. > > I know there have been discussions mentioning that there were reasons it > couldn't be implemented for Ice Syflex, but I'd really like to hear them. > Right now I'm just calling it out as laziness... > > Having a bad day right now. > > DAN > > On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]<mailto: > [email protected]>> wrote: > While we are at it: > Are there any news of 'Keep shape updated' with GImpact actual shape? > Last time I needed this I ran into a wall because bullet didn't support it. > > Cheers, > Leo > > > -------- Original-Nachricht -------- > > Datum: Tue, 19 Jun 2012 14:08:57 +0100 > > Von: Helge Mathee <[email protected]<mailto:[email protected]>> > > An: [email protected]<mailto: > [email protected]> > > Betreff: Re: Calling all Momentum experts! > > > Sure, find it here. > > > > https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 > > > > Note that I am using the convex hull collision shape though. Bullet > > Physic's > > GImpact collision configuration doesn't support collision against > > softbodies, which > > means that your scenario won't be possible other than decomposition. > > > > This feature has just been added to the latest version of Bullet > > Physics, and > > hasn't been implemented in Momentum yet. > > > > Bullet hasn't been built for this kind of scenario, so I think you are > > hitting > > an edge case here. > > > > -H > > > > On 6/19/2012 13:03, Dan Yargici wrote: > > > Thanks Ben, I actually posted to the Momentum-Users group last night > > > but it told be I had to wait to have my post approved.... > > > > > > Would mind sharing with me a scene you have where this works? > > > > > > DAN > > > > > > > > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected] > <mailto:[email protected]> > > > <mailto:[email protected]<mailto:[email protected]>>> wrote: > > > > > > I had a quick look, but I'm actually not a Momentum expert in terms > > of > > > usage. It should all be possible because all collision items are > > put > > > into the same Bullet space. > > > > > > I figure your setup should just be a Momentum Passive Rigid Body on > > > the sphere. When I tried to do that I got this message: > > > > > > # WARNING : 3000 - **** Cycle breaking point > > > sphere.kine.global.MomentumKinematics > > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr > > > # WARNING : 3000 - Cycle through > > sphere.kine.global.MomentumKinematics > > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE > > > SPECIFIED GRAPH > > > # WARNING : 3000 - **** Cycle breaking point > > > sphere.kine.global.MomentumKinematics > > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr > > > # WARNING : 3000 - Cycle through > > sphere.kine.global.MomentumKinematics > > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE > > > SPECIFIED GRAPH > > > > > > If I add another object into the scene and I add a Momentum Passive > > > Rigid Body operator on it seems to work. Just check "Keep Shape > > > Updated" if the object is deforming. > > > > > > Just be aware that there are +250 people on the Momentum user's > > > list here: > > > > > > https://groups.google.com/group/momentum-users > > > > > > -ben > > > > > > On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici <[email protected] > <mailto:[email protected]> > > > <mailto:[email protected]<mailto:[email protected]>>> wrote: > > > > One final caveat... it needs to be an Actual Shape collision > > > > > > > > > > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici > > > <[email protected]<mailto:[email protected]> <mailto: > [email protected]<mailto:[email protected]>>> wrote: > > > >> > > > >> Here is a small quicktime of the setup if you just want to take > > > a quick > > > >> look and get an idea of what I mean. > > > >> > > > >> > > > > > > > > > > > > > > > > -- > > > Best regards, > > > Ben Houston > > > Voice: 613-762-4113<tel:613-762-4113> <tel:613-762-4113<tel: > 613-762-4113>> Skype: ben.exocortex > > > Twitter: @exocortexcom > > > http://Exocortex.com - Passionate CG Software Professionals. > > > > > > > > > -- > Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir > belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de > > > > > -- > www.matinai.com<http://www.matinai.com> > > > > > > > > > > -- > www.matinai.com<http://www.matinai.com> >

