This is one of the features I miss the most. Baking particle instances to real geometry retaining UVs and Materials.
-------- Original-Nachricht -------- > Datum: Tue, 10 Jul 2012 10:06:54 -0500 > Von: Tim Crowson <[email protected]> > An: [email protected] > Betreff: Re: Freeze ICE tree to geometry? > I'm rendering this with Mental Ray. I found a solution that lets me > render what I want without having to freeze it to geo. But it would > still be nice to know how to do it. > > -Tim > > On 7/10/2012 12:45 AM, Sandy Sutherland wrote: > > What are you rendering with? > > > > S. > > > > _____________________________ > > Sandy Sutherland > > Technical Supervisor > > [email protected] > > _____________________________ > > > > > > > > > > ------------------------------------------------------------------------ > > *From:* [email protected] > > [[email protected]] on behalf of phil harbath > > [[email protected]] > > *Sent:* 10 July 2012 07:05 > > *To:* [email protected] > > *Subject:* Re: Freeze ICE tree to geometry? > > > > momentum instancer perhaps. > > > > ----- Original Message ----- > > *From:* Tim Crowson <mailto:[email protected]> > > *To:* [email protected] > > <mailto:[email protected]> > > *Sent:* Monday, July 09, 2012 6:24 PM > > *Subject:* Freeze ICE tree to geometry? > > > > I'm needing to freeze the results of my non-simulated ICE tree to > > geometry so I can optimize its use in another ICE tree. (wanting > > to scatter something that was built by a scatter to beginwith). > > > > Concerns about geo density not-withstanding, is there a way to > > freeze a non-simulated ICE tree to editable geometry? > > > > -- > > > > *Tim Crowson > > */Lead CG Artist/ > > > > > > > > *Magnetic Dreams Animation Studio, Inc. > > *2525 Lebanon Pike, Building C. Nashville, TN 37214 > > *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com > > [email protected] > > > > -- > > > > >

