This is one of the features I miss the most.
Baking particle instances to real geometry retaining UVs and Materials.


-------- Original-Nachricht --------
> Datum: Tue, 10 Jul 2012 10:06:54 -0500
> Von: Tim Crowson <[email protected]>
> An: [email protected]
> Betreff: Re: Freeze ICE tree to geometry?

> I'm rendering this with Mental Ray. I found a solution that lets me 
> render what I want without having to freeze it to geo. But it would 
> still be nice to know how to do it.
> 
> -Tim
> 
> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
> > What are you rendering with?
> >
> > S.
> >
> > _____________________________
> > Sandy Sutherland
> > Technical Supervisor
> > [email protected]
> > _____________________________
> >
> >
> >
> >
> > ------------------------------------------------------------------------
> > *From:* [email protected] 
> > [[email protected]] on behalf of phil harbath 
> > [[email protected]]
> > *Sent:* 10 July 2012 07:05
> > *To:* [email protected]
> > *Subject:* Re: Freeze ICE tree to geometry?
> >
> > momentum instancer perhaps.
> >
> >     ----- Original Message -----
> >     *From:* Tim Crowson <mailto:[email protected]>
> >     *To:* [email protected]
> >     <mailto:[email protected]>
> >     *Sent:* Monday, July 09, 2012 6:24 PM
> >     *Subject:* Freeze ICE tree to geometry?
> >
> >     I'm needing to freeze the results of my non-simulated ICE tree to
> >     geometry so I can optimize its use in another ICE tree. (wanting
> >     to scatter something that was built by a scatter to beginwith).
> >
> >     Concerns about geo density not-withstanding, is there a way to
> >     freeze a non-simulated ICE tree to editable geometry?
> >
> >     -- 
> >
> >     *Tim Crowson
> >     */Lead CG Artist/
> >
> >             
> >
> >     *Magnetic Dreams Animation Studio, Inc.
> >     *2525 Lebanon Pike, Building C. Nashville, TN 37214
> >     *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
> >     [email protected]
> >
> 
> -- 
> 
> 
> 
>       
> 

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