its not a 'one-click' solution but you can make this work. create an empty particle cloud and an empty polymesh per instance master. in the particle cloud use the original cloud as input and filter out based on a custom attribute, like an integer and use that same integer to set the shape instance. then use that filtered cloud with the linked ice modeling compound from guillaume below.
this is how crowdfx does it... this task is tricky to do with ICE using a single polymesh/particle cloud which uses multiple instance masters. On Tue, Jul 10, 2012 at 9:19 AM, Leo Quensel <[email protected]> wrote: > This only works with a single instance master unfortunately :( > > -------- Original-Nachricht -------- > > Datum: Tue, 10 Jul 2012 16:47:51 +0100 > > Von: Rob Chapman <[email protected]> > > An: [email protected] > > Betreff: Re: Freeze ICE tree to geometry? > > > fairly certain this has been accomplished and think it was working a > while > > ago.... > > > > > http://www.si-community.com/community/viewtopic.php?f=15&t=1579&hilit=ice+instance > > > > > > cheers! > > > > Rob >

