MR you pretty much have to make the geometry.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Tim Crowson 
[[email protected]]
Sent: 10 July 2012 17:06
To: [email protected]
Subject: Re: Freeze ICE tree to geometry?

I'm rendering this with Mental Ray. I found a solution that lets me render what 
I want without having to freeze it to geo. But it would still be nice to know 
how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]>
_____________________________




________________________________
From: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 on behalf of phil harbath 
[[email protected]<mailto:[email protected]>]
Sent: 10 July 2012 07:05
To: [email protected]<mailto:[email protected]>
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
----- Original Message -----
From: Tim Crowson<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry so I 
can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist


[cid:[email protected]]


Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com<http://www.magneticdreams.com>
[email protected]<mailto:[email protected]>



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