MR you pretty much have to make the geometry. S.
_____________________________ Sandy Sutherland Technical Supervisor [email protected] _____________________________ ________________________________ From: [email protected] [[email protected]] on behalf of Tim Crowson [[email protected]] Sent: 10 July 2012 17:06 To: [email protected] Subject: Re: Freeze ICE tree to geometry? I'm rendering this with Mental Ray. I found a solution that lets me render what I want without having to freeze it to geo. But it would still be nice to know how to do it. -Tim On 7/10/2012 12:45 AM, Sandy Sutherland wrote: What are you rendering with? S. _____________________________ Sandy Sutherland Technical Supervisor [email protected]<mailto:[email protected]> _____________________________ ________________________________ From: [email protected]<mailto:[email protected]> [[email protected]<mailto:[email protected]>] on behalf of phil harbath [[email protected]<mailto:[email protected]>] Sent: 10 July 2012 07:05 To: [email protected]<mailto:[email protected]> Subject: Re: Freeze ICE tree to geometry? momentum instancer perhaps. ----- Original Message ----- From: Tim Crowson<mailto:[email protected]> To: [email protected]<mailto:[email protected]> Sent: Monday, July 09, 2012 6:24 PM Subject: Freeze ICE tree to geometry? I'm needing to freeze the results of my non-simulated ICE tree to geometry so I can optimize its use in another ICE tree. (wanting to scatter something that was built by a scatter to beginwith). Concerns about geo density not-withstanding, is there a way to freeze a non-simulated ICE tree to editable geometry? -- Tim Crowson Lead CG Artist [cid:[email protected]] Magnetic Dreams Animation Studio, Inc. 2525 Lebanon Pike, Building C. Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.com<http://www.magneticdreams.com> [email protected]<mailto:[email protected]> --
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