Just a wild guess, but it sounds like an order of operations issue. You're creating a texture projection on an empty polygon mesh which means it has zero size. That would explain why the UVs are at (0,0,0) when you open the texture editor as they are initialized before the mesh exists. Try making the texture projection after creating your topology.
Matt From: [email protected] [mailto:[email protected]] On Behalf Of Vincent Ullmann Sent: Monday, August 13, 2012 12:57 PM To: [email protected] Subject: Frezze ICE-UVs to TextureEditor Hey, currently i try to do some UVs in ICE. In Terms of Viweport and Rendering everything seems to be ok, but when i try to open the TextureEditor Softimage always crashes. Here are the steps i did: - Get Empty PolygonMesh - Create TextureProjection - Freeze - Create ICE-Tree - Create Topology in ICE - Create UVs in ICE (See Screenshot) - [...] Next, i would be great if i could Freeze my Mesh and do some further work.... but UVs arn't editable I tried: - Freeze M - Freeze - Merge with PrimitveCube and Transfer UVs (Give me Crash or Zeros UVs) Did most of it in 2012 SAP. In 2013 i'am able to Open the TextureEditor but all Values are (0/0) again. I heard something about Freeze, Undo, Freeze again or so. But no success here. :( Fabricio's Bake ICE UVs Script<https://dl.dropbox.com/u/17263464/Blog/Scripts/bake_ICE_UVs.rar> didnt help either. Is there any "State of the Art-Solution" ?

