looks like something out of Mortal Combat.. - Get Empty Mesh - Apply ICETree (Create Topo-Part) - Freeze - Planar TextureProjection - Freeze - Apply ICETree (Create UV-Part) - Freeze - Freeze - Freeze - [..] - Open TextureEditor -> Crash
!!Fatality!! On Wed, Aug 15, 2012 at 9:22 AM, Vincent Ullmann < [email protected]> wrote: > Lets talk about ICE-UVs again. :) > > Becouse i was quite happy, but still a tiny bit dissapointed by the fact > that Oleg's Script needs a second Mesh, i did some further Testing. > Now i found another aproch, i want to share. > > *!!! Not sure how stable this is !!!* > * > * > - Get Empty PolyMesh (or so) > > - Apply ICE-Tree and create your Topology (and set) > - Create a ICE-Property containing your UV-Set > > - Apply a TextureProjection (do not freeze!) > > - Apply another ICE-Tree and Override your TextureProjection with the > ICE-Attribute > > > > Becouse of the Order, the operations are done, it seems like a quite > simple and good way to do it. Now i got s single Mesh with live UpDating > UVs. > To be secure i put my second ICE-Tree in the Shape-Stack, but a few > seconds ago i got it working with both of them in ModelingStack. > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

