looks like something out of Mortal Combat..

- Get Empty Mesh
- Apply ICETree (Create Topo-Part)
- Freeze
- Planar TextureProjection
- Freeze
- Apply ICETree (Create UV-Part)
- Freeze
- Freeze
- Freeze
- [..]
- Open TextureEditor -> Crash

!!Fatality!!


On Wed, Aug 15, 2012 at 9:22 AM, Vincent Ullmann <
[email protected]> wrote:

> Lets talk about ICE-UVs again. :)
>
> Becouse i was quite happy, but still a tiny bit dissapointed by the fact
> that Oleg's Script needs a second Mesh, i did some further Testing.
> Now i found another aproch, i want to share.
>
> *!!! Not sure how stable this is !!!*
> *
> *
> - Get Empty PolyMesh (or so)
>
> - Apply ICE-Tree and create your Topology (and set)
> - Create a ICE-Property containing your UV-Set
>
> - Apply a TextureProjection (do not freeze!)
>
> - Apply another ICE-Tree and Override your TextureProjection with the
> ICE-Attribute
>
>
>
> Becouse of the Order, the operations are done, it seems like a quite
> simple and good way to do it. Now i got  s single Mesh with live UpDating
> UVs.
> To be secure i put my second ICE-Tree in the Shape-Stack, but a few
> seconds ago i got it working with both of them in ModelingStack.
>



-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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