I took a look on the Fabricio's script ( it has worked all times when I
used it before now btw ) and seems the problem is that he uses duplicating
the geometry while I use an empty one and set topo on it by ICEmodeling.
Since I need not only UVs but all stuff like normals and materials, I
prefer to use a truly raw approach on resulted mesh because there are too
many glitches with ICE topo and clusters ( which are actually a holy grail
of glitches and same because of it I have rebuilded Implosiafx on pure
ICEattributes that can be baked at any time if needed ) and more clean
input you have = more clean result you get.
-regards,
Oleg

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