Lets talk about ICE-UVs again. :) Becouse i was quite happy, but still a tiny bit dissapointed by the fact that Oleg's Script needs a second Mesh, i did some further Testing. Now i found another aproch, i want to share.
*!!! Not sure how stable this is !!!* * * - Get Empty PolyMesh (or so) - Apply ICE-Tree and create your Topology (and set) - Create a ICE-Property containing your UV-Set - Apply a TextureProjection (do not freeze!) - Apply another ICE-Tree and Override your TextureProjection with the ICE-Attribute Becouse of the Order, the operations are done, it seems like a quite simple and good way to do it. Now i got s single Mesh with live UpDating UVs. To be secure i put my second ICE-Tree in the Shape-Stack, but a few seconds ago i got it working with both of them in ModelingStack.
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