Lets talk about ICE-UVs again. :)

Becouse i was quite happy, but still a tiny bit dissapointed by the fact
that Oleg's Script needs a second Mesh, i did some further Testing.
Now i found another aproch, i want to share.

*!!! Not sure how stable this is !!!*
*
*
- Get Empty PolyMesh (or so)

- Apply ICE-Tree and create your Topology (and set)
- Create a ICE-Property containing your UV-Set

- Apply a TextureProjection (do not freeze!)

- Apply another ICE-Tree and Override your TextureProjection with the
ICE-Attribute



Becouse of the Order, the operations are done, it seems like a quite simple
and good way to do it. Now i got  s single Mesh with live UpDating UVs.
To be secure i put my second ICE-Tree in the Shape-Stack, but a few seconds
ago i got it working with both of them in ModelingStack.

<<attachment: Unbenannt-1.jpg>>

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