The crash happens when you are projecting a planar texture on an Empty mesh.
I will log that as a defect, as it shouldn't crash XSI.

Chris

From: [email protected] 
[mailto:[email protected]] On Behalf Of Vincent Ullmann
Sent: Tuesday, August 14, 2012 5:40 AM
To: [email protected]
Subject: Re: Frezze ICE-UVs to TextureEditor

@Matt:
Sounds meaningful.
But one of my Tests today shoed me that this seems not to be the case.

i did:
- Get Empty Mesh
- Apply ICETree (Create Topo-Part)
- Freeze
- Planar TextureProjection
- Freeze
- Apply ICETree (Create UV-Part)
- Freeze
- Freeze
- Freeze
- [..]
- Open TextureEditor -> Crash


@Oleg:
Thanks! Your Script worked for me.
I got a little look inside and it seems to be the same thing Fabricio did in 
his Bake-UV-Script. Got no Idea where is the big diffrence.
Thanks again

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