The crash happens when you are projecting a planar texture on an Empty mesh. I will log that as a defect, as it shouldn't crash XSI.
Chris From: [email protected] [mailto:[email protected]] On Behalf Of Vincent Ullmann Sent: Tuesday, August 14, 2012 5:40 AM To: [email protected] Subject: Re: Frezze ICE-UVs to TextureEditor @Matt: Sounds meaningful. But one of my Tests today shoed me that this seems not to be the case. i did: - Get Empty Mesh - Apply ICETree (Create Topo-Part) - Freeze - Planar TextureProjection - Freeze - Apply ICETree (Create UV-Part) - Freeze - Freeze - Freeze - [..] - Open TextureEditor -> Crash @Oleg: Thanks! Your Script worked for me. I got a little look inside and it seems to be the same thing Fabricio did in his Bake-UV-Script. Got no Idea where is the big diffrence. Thanks again
<<attachment: winmail.dat>>

