@Matt: Becouse i need a UV-Cluster to apply my ICE-Actions somewhere. ICE is not build to create new Objects. Of course you could build new Topology, UV-Values, Particles, etc , but "never" new Meshes, PointClouds, Nulls, Clusters, UVSets, etc... please correct me if im wrong
@Oleg: Probably thats it. Copying the Topo with ICE may really only copy the raw Topology. So it gets quite stable. I even was able to Skip the Last "Freeze"-Comand in your script and hold the UV-Transfer live. So i could modify my ICE-Tree and see the result live* in the TextureEditor (Not realy live becouse it always need a click on the RefreshButton.) I saw all your other stuff in the script you send me. For my final version i will shrink it, so that it really fit my needs. Or even write the 3 necessary lines on my own. ^^

