@Matt:
Becouse i need a UV-Cluster to apply my ICE-Actions somewhere.

ICE is not build to create new Objects.
Of course you could build new Topology, UV-Values, Particles, etc , but
"never" new Meshes, PointClouds, Nulls, Clusters, UVSets, etc...
please correct me if im wrong


@Oleg:
Probably thats it.
Copying the Topo with ICE may really only copy the raw Topology.
So it gets quite stable. I even was able to Skip the Last "Freeze"-Comand
in your script and hold the UV-Transfer live. So i could modify my ICE-Tree
and see the result live* in the TextureEditor
(Not realy live becouse it always need a click on the RefreshButton.)

I saw all your other stuff in the script you send me. For my final version
i will shrink it, so that it really fit my needs. Or even write the 3
necessary lines on my own. ^^

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