This is a common issue that has existed in ICE since the very beginning,
and it has easy workarounds, so you are in luck.

1) Create an ICE Tree above your ICE cache read operator on the cloud in
the new scene.
2) Copy the branch that built your Shape Instances from the original tree
you cached out from.
3) Paste the branch into the ICE Tree on the cache reader.

To ensure the same exact instances are selected per particle on the cache
reader cloud, you should store the Shape Instance Index into a custom
attribute that is written to the cache.

-B

On Tue, Aug 14, 2012 at 12:15 PM, Dominik <[email protected]> wrote:

>
>  Hey list, I really need help with this one!
>
> In Softimage 2013 sp1,
>
> Did someone encounter problems with cached instance shapes? It seems that
> If I use a simple setup like this one:
>
> -emit from geometry, set instance shape (select a cube), simulate particles
>
> -Cache using the cache manager (or cache on file node), put all the
> attributes in the cache.
>
> When I reload the cache file in another scene, the shape doesn't seem to
> be applied (even if the Master instances are present in the scene, in the
> right place). If I use the automatic type in the display, I can see the
> bounding box grow, If I set it to anything else, I can see the point
> position. Looks like the position, size, velocity... everything else seem
> to be saved but the instance shape.  I even tried to force it with an Ice
> Tree on top of the cache but no such luck...
>
>  Is this a bug in 2013 ?
>
> Any help will be welcomed !
> *
>
> **Dominik Kirouac // SHED **
> *3D Artist / FX - SIMULATION
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
>
>
>

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