ah Arnold, I see because fixing the instance shape after the cache applied has always happened for me when transferring to a new scene, its simple to fix and has always worked. normally Its just a pointer to which object to pick in a group.
Think we have had some luck in the past with exporting a model with the instance shapes & pointcloud inside, exported/cached in a certain way it does keep a link between scenes but can't remember the exact details as it was hit or miss when we found what works. someone might have a better memory than me... Cristobel! there does seem to be an invisible pointer or link that gets lost when loading caches into new scenes. its odd that specifying the instances after the cache applied should not work in Arrnold though as I'm fairly certain that you can do this. may be something else? On 14 August 2012 19:37, Dominik <[email protected]> wrote: > Thanks Peter and Bradley for the help. It looks like forcing the > instance shape after the load cache op work in mental ray but not in > Arnold. At least for my scene and in 2013. > > > > On 8/14/2012 12:25 PM, Peter Agg wrote: > > iirc Instance shapes are stored using the ObjectID, something which > doesn't stay consistent across scenes. You'll have to come up with a way of > storing the shape using other data. > > What I've done in the past is to store the index number you used to pick > from a group, cache that and use it to reapply the same shape in the cache. > That or I've given each instance object and ID number of my own using a > custom parameter. > > Either way, basically you can't trust XSI to reconnect things. > > > > On 14 August 2012 17:15, Dominik <[email protected]> wrote: > >> >> Hey list, I really need help with this one! >> >> In Softimage 2013 sp1, >> >> Did someone encounter problems with cached instance shapes? It seems that >> If I use a simple setup like this one: >> >> -emit from geometry, set instance shape (select a cube), simulate >> particles >> >> -Cache using the cache manager (or cache on file node), put all the >> attributes in the cache. >> >> When I reload the cache file in another scene, the shape doesn't seem to >> be applied (even if the Master instances are present in the scene, in the >> right place). If I use the automatic type in the display, I can see the >> bounding box grow, If I set it to anything else, I can see the point >> position. Looks like the position, size, velocity... everything else seem >> to be saved but the instance shape. I even tried to force it with an Ice >> Tree on top of the cache but no such luck... >> >> Is this a bug in 2013 ? >> >> Any help will be welcomed ! >> * >> >> **Dominik Kirouac // SHED ** >> *3D Artist / FX - SIMULATION >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> >> >> >> > > >

