iirc Instance shapes are stored using the ObjectID, something which doesn't
stay consistent across scenes. You'll have to come up with a way of storing
the shape using other data.

What I've done in the past is to store the index number you used to pick
from a group, cache that and use it to reapply the same shape in the cache.
That or I've given each instance object and ID number of my own using a
custom parameter.

Either way, basically you can't trust XSI to reconnect things.



On 14 August 2012 17:15, Dominik <[email protected]> wrote:

>
>  Hey list, I really need help with this one!
>
> In Softimage 2013 sp1,
>
> Did someone encounter problems with cached instance shapes? It seems that
> If I use a simple setup like this one:
>
> -emit from geometry, set instance shape (select a cube), simulate particles
>
> -Cache using the cache manager (or cache on file node), put all the
> attributes in the cache.
>
> When I reload the cache file in another scene, the shape doesn't seem to
> be applied (even if the Master instances are present in the scene, in the
> right place). If I use the automatic type in the display, I can see the
> bounding box grow, If I set it to anything else, I can see the point
> position. Looks like the position, size, velocity... everything else seem
> to be saved but the instance shape.  I even tried to force it with an Ice
> Tree on top of the cache but no such luck...
>
>  Is this a bug in 2013 ?
>
> Any help will be welcomed !
> *
>
> **Dominik Kirouac // SHED **
> *3D Artist / FX - SIMULATION
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
>
>
>

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