No, nothing broke - it's always been a 'feature'. :)

On 15 August 2012 11:52, Chris Chia <[email protected]> wrote:

> Oh no, I guess I have missed out on that. Will try to reproduce it when I
> get to my workstation.
>
> Do you guys mean that something broke in 2013SP1? Or has it been there
> before?
>
> Chris
> Sent from my iPhone
>
> On 15 Aug, 2012, at 6:00 PM, "Peter Agg" <[email protected]<mailto:
> [email protected]>> wrote:
>
> Chris,
>
> It's not quite so perfect once you have separate sim and render scenes and
> separate instance and fx models. I mean, it might work, but in those
> situations it's pretty rare in my experience.
>
>
>
> On 15 August 2012 10:46, Chris Chia <[email protected]<mailto:
> [email protected]>> wrote:
> Hi Dominik,
> It is working perfectly (both in Cache Manager and Cache-On-File node).
> Not a bug!
>
>
> 1.       For cache manager,
>
> 2.       Select the pointcloud you wish to cache.
>
> 3.       Use cache manager with the WRITE tab .
>
> 4.       Make sure you have Added the Selection “pointcloud” to the list
> of objects you wish to cache.
>
> 5.       Also make sure that the “Shape” attribute is chosen ToCache.
>
> 6.       Write Cache!
>
> 7.       Create new pointcloud and Use cache manager with the READ tab and
> choose the right settings.
>
> Ps: don’t run away to alternatives when you encounter some problem. It
> could be an easy fix ;)
>
> Chris
>
>
> From: [email protected]<mailto:
> [email protected]> [mailto:
> [email protected]<mailto:
> [email protected]>] On Behalf Of Dominik
> Sent: Wednesday, August 15, 2012 6:06 AM
> To: [email protected]<mailto:[email protected]
> >
> Subject: Re: InstanceShape not cached correctly with 2013 Sp1
>
> Thx Rob for the reply,
>
> We finally switched to alembic until the next wall :). I keep the idea in
> my bag for when I'll have to face the next project with Icecache ;).
>
> Cheer!
>
>
> Dominik Kirouac // SHED
> 3D Artist / FX - SIMULATION
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555<tel:514%20849-1555><tel:514%20849-1555> F 514 
> 849-5025<tel:514%20849-5025><tel:514%20849-5025>
> WWW.SHEDMTL.COM<http://WWW.SHEDMTL.COM><http://www.shedmtl.com/>
>
>
>
> On 8/14/2012 3:20 PM, Rob Chapman wrote:
> also.. are you positive your attributes you say you wanted cached and need
> for the correct ID transfer  *are* actually being cached?  could be a
> little 'force attribute cache' may be needed to coerce ICE into doing what
> you ask.  http://www.andynicholas.com/?p=360
>
> its pretty easy to check if your cache has cached ID and Shape or not with
> get > set data and show values.
>
> On 14 August 2012 20:12, Rob Chapman <[email protected]<mailto:
> [email protected]><mailto:[email protected]<mailto:
> [email protected]>>> wrote:
> ah Arnold, I see because fixing the instance shape after the cache applied
> has always happened for me when transferring to a new scene, its simple to
> fix and has always worked. normally Its just a pointer to which object to
> pick in a group.
>
> Think we have had some luck in the past with exporting a model with the
> instance shapes & pointcloud inside, exported/cached in a certain way it
> does keep a link between scenes but can't remember the exact details as it
> was hit or miss when we found what works. someone might have a better
> memory than me... Cristobel!
>
> there does seem to be an invisible pointer or link that gets lost when
> loading caches into new scenes. its odd that specifying the instances after
> the cache applied should not work in Arrnold though as I'm fairly certain
> that you can do this. may be something else?
>
>
>
>
> On 14 August 2012 19:37, Dominik <[email protected]<mailto:[email protected]
> ><mailto:[email protected]<mailto:[email protected]>>> wrote:
> Thanks Peter and Bradley for the help. It looks like forcing the instance
> shape after the load cache op work in mental ray but not in Arnold. At
> least for my scene and in 2013.
>
>
>
> On 8/14/2012 12:25 PM, Peter Agg wrote:
> iirc Instance shapes are stored using the ObjectID, something which
> doesn't stay consistent across scenes. You'll have to come up with a way of
> storing the shape using other data.
>
> What I've done in the past is to store the index number you used to pick
> from a group, cache that and use it to reapply the same shape in the cache.
> That or I've given each instance object and ID number of my own using a
> custom parameter.
>
> Either way, basically you can't trust XSI to reconnect things.
>
>
> On 14 August 2012 17:15, Dominik <[email protected]<mailto:[email protected]
> ><mailto:[email protected]<mailto:[email protected]>>> wrote:
>
> Hey list, I really need help with this one!
>
> In Softimage 2013 sp1,
>
> Did someone encounter problems with cached instance shapes? It seems that
> If I use a simple setup like this one:
>
> -emit from geometry, set instance shape (select a cube), simulate particles
>
> -Cache using the cache manager (or cache on file node), put all the
> attributes in the cache.
>
> When I reload the cache file in another scene, the shape doesn't seem to
> be applied (even if the Master instances are present in the scene, in the
> right place). If I use the automatic type in the display, I can see the
> bounding box grow, If I set it to anything else, I can see the point
> position. Looks like the position, size, velocity... everything else seem
> to be saved but the instance shape.  I even tried to force it with an Ice
> Tree on top of the cache but no such luck...
>
>  Is this a bug in 2013 ?
>
> Any help will be welcomed !
>
>
> Dominik Kirouac // SHED
> 3D Artist / FX - SIMULATION
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555<tel:514%20849-1555><tel:514%20849-1555> F 514 
> 849-5025<tel:514%20849-5025><tel:514%20849-5025>
> WWW.SHEDMTL.COM<http://WWW.SHEDMTL.COM><http://www.shedmtl.com/>
>
>
>
>
>
>
>
>

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