No, nothing broke - it's always been a 'feature'. :) On 15 August 2012 11:52, Chris Chia <[email protected]> wrote:
> Oh no, I guess I have missed out on that. Will try to reproduce it when I > get to my workstation. > > Do you guys mean that something broke in 2013SP1? Or has it been there > before? > > Chris > Sent from my iPhone > > On 15 Aug, 2012, at 6:00 PM, "Peter Agg" <[email protected]<mailto: > [email protected]>> wrote: > > Chris, > > It's not quite so perfect once you have separate sim and render scenes and > separate instance and fx models. I mean, it might work, but in those > situations it's pretty rare in my experience. > > > > On 15 August 2012 10:46, Chris Chia <[email protected]<mailto: > [email protected]>> wrote: > Hi Dominik, > It is working perfectly (both in Cache Manager and Cache-On-File node). > Not a bug! > > > 1. For cache manager, > > 2. Select the pointcloud you wish to cache. > > 3. Use cache manager with the WRITE tab . > > 4. Make sure you have Added the Selection “pointcloud” to the list > of objects you wish to cache. > > 5. Also make sure that the “Shape” attribute is chosen ToCache. > > 6. Write Cache! > > 7. Create new pointcloud and Use cache manager with the READ tab and > choose the right settings. > > Ps: don’t run away to alternatives when you encounter some problem. It > could be an easy fix ;) > > Chris > > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Dominik > Sent: Wednesday, August 15, 2012 6:06 AM > To: [email protected]<mailto:[email protected] > > > Subject: Re: InstanceShape not cached correctly with 2013 Sp1 > > Thx Rob for the reply, > > We finally switched to alembic until the next wall :). I keep the idea in > my bag for when I'll have to face the next project with Icecache ;). > > Cheer! > > > Dominik Kirouac // SHED > 3D Artist / FX - SIMULATION > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555<tel:514%20849-1555><tel:514%20849-1555> F 514 > 849-5025<tel:514%20849-5025><tel:514%20849-5025> > WWW.SHEDMTL.COM<http://WWW.SHEDMTL.COM><http://www.shedmtl.com/> > > > > On 8/14/2012 3:20 PM, Rob Chapman wrote: > also.. are you positive your attributes you say you wanted cached and need > for the correct ID transfer *are* actually being cached? could be a > little 'force attribute cache' may be needed to coerce ICE into doing what > you ask. http://www.andynicholas.com/?p=360 > > its pretty easy to check if your cache has cached ID and Shape or not with > get > set data and show values. > > On 14 August 2012 20:12, Rob Chapman <[email protected]<mailto: > [email protected]><mailto:[email protected]<mailto: > [email protected]>>> wrote: > ah Arnold, I see because fixing the instance shape after the cache applied > has always happened for me when transferring to a new scene, its simple to > fix and has always worked. normally Its just a pointer to which object to > pick in a group. > > Think we have had some luck in the past with exporting a model with the > instance shapes & pointcloud inside, exported/cached in a certain way it > does keep a link between scenes but can't remember the exact details as it > was hit or miss when we found what works. someone might have a better > memory than me... Cristobel! > > there does seem to be an invisible pointer or link that gets lost when > loading caches into new scenes. its odd that specifying the instances after > the cache applied should not work in Arrnold though as I'm fairly certain > that you can do this. may be something else? > > > > > On 14 August 2012 19:37, Dominik <[email protected]<mailto:[email protected] > ><mailto:[email protected]<mailto:[email protected]>>> wrote: > Thanks Peter and Bradley for the help. It looks like forcing the instance > shape after the load cache op work in mental ray but not in Arnold. At > least for my scene and in 2013. > > > > On 8/14/2012 12:25 PM, Peter Agg wrote: > iirc Instance shapes are stored using the ObjectID, something which > doesn't stay consistent across scenes. You'll have to come up with a way of > storing the shape using other data. > > What I've done in the past is to store the index number you used to pick > from a group, cache that and use it to reapply the same shape in the cache. > That or I've given each instance object and ID number of my own using a > custom parameter. > > Either way, basically you can't trust XSI to reconnect things. > > > On 14 August 2012 17:15, Dominik <[email protected]<mailto:[email protected] > ><mailto:[email protected]<mailto:[email protected]>>> wrote: > > Hey list, I really need help with this one! > > In Softimage 2013 sp1, > > Did someone encounter problems with cached instance shapes? It seems that > If I use a simple setup like this one: > > -emit from geometry, set instance shape (select a cube), simulate particles > > -Cache using the cache manager (or cache on file node), put all the > attributes in the cache. > > When I reload the cache file in another scene, the shape doesn't seem to > be applied (even if the Master instances are present in the scene, in the > right place). If I use the automatic type in the display, I can see the > bounding box grow, If I set it to anything else, I can see the point > position. Looks like the position, size, velocity... everything else seem > to be saved but the instance shape. I even tried to force it with an Ice > Tree on top of the cache but no such luck... > > Is this a bug in 2013 ? > > Any help will be welcomed ! > > > Dominik Kirouac // SHED > 3D Artist / FX - SIMULATION > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555<tel:514%20849-1555><tel:514%20849-1555> F 514 > 849-5025<tel:514%20849-5025><tel:514%20849-5025> > WWW.SHEDMTL.COM<http://WWW.SHEDMTL.COM><http://www.shedmtl.com/> > > > > > > > >

