Thanks Peter and Bradley for the help. It looks like forcing the instance shape after the load cache op work in mental ray but not in Arnold. At least for my scene and in 2013.


On 8/14/2012 12:25 PM, Peter Agg wrote:
iirc Instance shapes are stored using the ObjectID, something which doesn't stay consistent across scenes. You'll have to come up with a way of storing the shape using other data.

What I've done in the past is to store the index number you used to pick from a group, cache that and use it to reapply the same shape in the cache. That or I've given each instance object and ID number of my own using a custom parameter.

Either way, basically you can't trust XSI to reconnect things.



On 14 August 2012 17:15, Dominik <[email protected] <mailto:[email protected]>> wrote:


    Hey list, I really need help with this one!

    In Softimage 2013 sp1,

    Did someone encounter problems with cached instance shapes? It
    seems that If I use a simple setup like this one:

    -emit from geometry, set instance shape (select a cube), simulate
    particles

    -Cache using the cache manager (or cache on file node), put all
    the attributes in the cache.

    When I reload the cache file in another scene, the shape doesn't
    seem to be applied (even if the Master instances are present in
    the scene, in the right place). If I use the automatic type in the
    display, I can see the bounding box grow, If I set it to anything
    else, I can see the point position. Looks like the position, size,
    velocity... everything else seem to be saved but the instance
    shape.  I even tried to force it with an Ice Tree on top of the
    cache but no such luck...

     Is this a bug in 2013 ?

    Any help will be welcomed !
    *

    **Dominik Kirouac // SHED **
    *3D Artist / FX - SIMULATION
    1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
    T 514 849-1555 <tel:514%20849-1555> F 514 849-5025
    <tel:514%20849-5025> WWW.SHEDMTL.COM <http://www.shedmtl.com/>






Reply via email to