also.. are you positive your attributes you say you wanted cached and need for the correct ID transfer *are* actually being cached? could be a little 'force attribute cache' may be needed to coerce ICE into doing what you ask. http://www.andynicholas.com/?p=360
its pretty easy to check if your cache has cached ID and Shape or not with get > set data and show values. On 14 August 2012 20:12, Rob Chapman <[email protected]> wrote: > ah Arnold, I see because fixing the instance shape after the cache applied > has always happened for me when transferring to a new scene, its simple to > fix and has always worked. normally Its just a pointer to which object to > pick in a group. > > Think we have had some luck in the past with exporting a model with the > instance shapes & pointcloud inside, exported/cached in a certain way it > does keep a link between scenes but can't remember the exact details as it > was hit or miss when we found what works. someone might have a better > memory than me... Cristobel! > > there does seem to be an invisible pointer or link that gets lost when > loading caches into new scenes. its odd that specifying the instances after > the cache applied should not work in Arrnold though as I'm fairly certain > that you can do this. may be something else? > > > > > > On 14 August 2012 19:37, Dominik <[email protected]> wrote: > >> Thanks Peter and Bradley for the help. It looks like forcing the >> instance shape after the load cache op work in mental ray but not in >> Arnold. At least for my scene and in 2013. >> >> >> >> On 8/14/2012 12:25 PM, Peter Agg wrote: >> >> iirc Instance shapes are stored using the ObjectID, something which >> doesn't stay consistent across scenes. You'll have to come up with a way of >> storing the shape using other data. >> >> What I've done in the past is to store the index number you used to pick >> from a group, cache that and use it to reapply the same shape in the cache. >> That or I've given each instance object and ID number of my own using a >> custom parameter. >> >> Either way, basically you can't trust XSI to reconnect things. >> >> >> >> On 14 August 2012 17:15, Dominik <[email protected]> wrote: >> >>> >>> Hey list, I really need help with this one! >>> >>> In Softimage 2013 sp1, >>> >>> Did someone encounter problems with cached instance shapes? It seems >>> that If I use a simple setup like this one: >>> >>> -emit from geometry, set instance shape (select a cube), simulate >>> particles >>> >>> -Cache using the cache manager (or cache on file node), put all the >>> attributes in the cache. >>> >>> When I reload the cache file in another scene, the shape doesn't seem to >>> be applied (even if the Master instances are present in the scene, in the >>> right place). If I use the automatic type in the display, I can see the >>> bounding box grow, If I set it to anything else, I can see the point >>> position. Looks like the position, size, velocity... everything else seem >>> to be saved but the instance shape. I even tried to force it with an Ice >>> Tree on top of the cache but no such luck... >>> >>> Is this a bug in 2013 ? >>> >>> Any help will be welcomed ! >>> * >>> >>> **Dominik Kirouac // SHED ** >>> *3D Artist / FX - SIMULATION >>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> >>> >>> >>> >> >> >> >

