also.. are you positive your attributes you say you wanted cached and need
for the correct ID transfer  *are* actually being cached?  could be a
little 'force attribute cache' may be needed to coerce ICE into doing what
you ask.  http://www.andynicholas.com/?p=360

its pretty easy to check if your cache has cached ID and Shape or not with
get > set data and show values.


On 14 August 2012 20:12, Rob Chapman <[email protected]> wrote:

> ah Arnold, I see because fixing the instance shape after the cache applied
> has always happened for me when transferring to a new scene, its simple to
> fix and has always worked. normally Its just a pointer to which object to
> pick in a group.
>
> Think we have had some luck in the past with exporting a model with the
> instance shapes & pointcloud inside, exported/cached in a certain way it
> does keep a link between scenes but can't remember the exact details as it
> was hit or miss when we found what works. someone might have a better
> memory than me... Cristobel!
>
> there does seem to be an invisible pointer or link that gets lost when
> loading caches into new scenes. its odd that specifying the instances after
> the cache applied should not work in Arrnold though as I'm fairly certain
> that you can do this. may be something else?
>
>
>
>
>
> On 14 August 2012 19:37, Dominik <[email protected]> wrote:
>
>>  Thanks Peter and Bradley for the help. It looks like forcing the
>> instance shape after the load cache op work in mental ray but not in
>> Arnold. At least for my scene and in 2013.
>>
>>
>>
>> On 8/14/2012 12:25 PM, Peter Agg wrote:
>>
>> iirc Instance shapes are stored using the ObjectID, something which
>> doesn't stay consistent across scenes. You'll have to come up with a way of
>> storing the shape using other data.
>>
>> What I've done in the past is to store the index number you used to pick
>> from a group, cache that and use it to reapply the same shape in the cache.
>> That or I've given each instance object and ID number of my own using a
>> custom parameter.
>>
>> Either way, basically you can't trust XSI to reconnect things.
>>
>>
>>
>> On 14 August 2012 17:15, Dominik <[email protected]> wrote:
>>
>>>
>>>  Hey list, I really need help with this one!
>>>
>>> In Softimage 2013 sp1,
>>>
>>> Did someone encounter problems with cached instance shapes? It seems
>>> that If I use a simple setup like this one:
>>>
>>> -emit from geometry, set instance shape (select a cube), simulate
>>> particles
>>>
>>> -Cache using the cache manager (or cache on file node), put all the
>>> attributes in the cache.
>>>
>>> When I reload the cache file in another scene, the shape doesn't seem to
>>> be applied (even if the Master instances are present in the scene, in the
>>> right place). If I use the automatic type in the display, I can see the
>>> bounding box grow, If I set it to anything else, I can see the point
>>> position. Looks like the position, size, velocity... everything else seem
>>> to be saved but the instance shape.  I even tried to force it with an Ice
>>> Tree on top of the cache but no such luck...
>>>
>>>  Is this a bug in 2013 ?
>>>
>>> Any help will be welcomed !
>>> *
>>>
>>> **Dominik Kirouac // SHED **
>>> *3D Artist / FX - SIMULATION
>>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
>>>
>>>
>>>
>>
>>
>>
>

Reply via email to