Don't use the mixer op (ever).
On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac <[email protected]> wrote: > Hey Chris, > > Thanks to bear interest to my problem. I know the way to cache pointcloud > and add attributes. I did it several time. I think it's more a problem > related to voodoo magic :) > > I tried to create a repro scn with a simple setup(emit from geo, set > instance shape, simulate particle) using the same instances that I use in > my project, but it don't recreate the problem. > > It seems like I do something in my simulation that break the link with the > instances between the simulation scene and the render scene. We are 2 here > doing simulation on this project and the other guy encounter the same > problem with a different simulation/scene... but the setup is similar. > > I though it could be caused by the use of a post simulation tree for > cropping by camera that maybe mixed up the pointID or the shape index, but > I deleted the post process tree and the problem was still there. > > Forcing the shape by adding another icetree over the MixerOp on the cached > pointcloud works well... in mental ray, but not in Arnold. So I'm stuck > with a icecache bug that can be solved with a workaround not working in > arnold :). > > Maybe I can send you my scenes(one simulation and one render), but I'm > using Exocortex Slipstream, do you have a license to be able to simulate > the Icetree? > > >

