Don't use the mixer op (ever).

On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac <[email protected]> wrote:

>  Hey Chris,
>
> Thanks to bear interest to my problem. I know the way to cache pointcloud
> and add attributes. I did it several time. I think it's more a problem
> related to voodoo magic :)
>
> I tried to create a repro scn with a simple setup(emit from geo, set
> instance shape, simulate particle) using the same instances that I use in
> my project, but it don't recreate the problem.
>
> It seems like I do something in my simulation that break the link with the
> instances between the simulation scene and the render scene. We are 2 here
> doing simulation on this project and the other guy encounter the same
> problem with a different simulation/scene... but the setup is similar.
>
> I though it could be caused by the use of a post simulation tree for
> cropping by camera that maybe mixed up the pointID or the shape index, but
> I deleted the post process tree and the problem was still there.
>
> Forcing the shape by adding another icetree over the MixerOp on the cached
> pointcloud works well... in mental ray, but not in Arnold. So I'm stuck
> with a icecache bug that can be solved with a workaround not working in
> arnold :).
>
> Maybe I can send you my scenes(one simulation and one render), but I'm
> using Exocortex Slipstream, do you have a license to be able to simulate
> the Icetree?
>
>
>

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