Well I guess the mixer op isn't as bad as I make out - I guess it's fine for most situations. It's just a bit of a PITA. Mostly I've encountered problems with some renderers, like Dominik has and in the early days I found it to be much less reliable when reading in caches e.g. missing attributes. So I got burned and didn't go back. Mostly I find that mixer workflow quite limiting. I can have a lot more control using cache nodes and have just become used to it. e.g. I can read in multiple caches and do interesting things with the data between each file being read, I can move the cache op into any construction region, can do cool tricks with string attributes etc. But mostly it's just a sense that I know what's going on compared to the mixer.
On Wed, Aug 15, 2012 at 1:11 PM, Dominik Kirouac <[email protected]> wrote: > Hey Ciaran, > > So you don't use the cache manager to load you Sim cache? You use the > cache on file node instead ? > > Does it means that you can't take advantage of the cachelist when you want > to load caches for multiple pointclouds ? > > > > On 8/15/2012 8:03 AM, Ciaran Moloney wrote: > > Don't use the mixer op (ever). > > > On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac <[email protected]> wrote: > >> Hey Chris, >> >> Thanks to bear interest to my problem. I know the way to cache pointcloud >> and add attributes. I did it several time. I think it's more a problem >> related to voodoo magic :) >> >> I tried to create a repro scn with a simple setup(emit from geo, set >> instance shape, simulate particle) using the same instances that I use in >> my project, but it don't recreate the problem. >> >> It seems like I do something in my simulation that break the link with >> the instances between the simulation scene and the render scene. We are 2 >> here doing simulation on this project and the other guy encounter the same >> problem with a different simulation/scene... but the setup is similar. >> >> I though it could be caused by the use of a post simulation tree for >> cropping by camera that maybe mixed up the pointID or the shape index, but >> I deleted the post process tree and the problem was still there. >> >> Forcing the shape by adding another icetree over the MixerOp on the >> cached pointcloud works well... in mental ray, but not in Arnold. So I'm >> stuck with a icecache bug that can be solved with a workaround not working >> in arnold :). >> >> Maybe I can send you my scenes(one simulation and one render), but I'm >> using Exocortex Slipstream, do you have a license to be able to simulate >> the Icetree? >> >> >> > > -- > > > -- - Ciaran

