Well I guess the mixer op isn't as bad as I make out - I guess it's fine
for most situations. It's just a bit of a PITA. Mostly I've encountered
problems with some renderers, like Dominik has and in the early days I
found it to be much less reliable when reading in caches e.g. missing
attributes. So I got burned and didn't go back.
Mostly I find that mixer workflow quite limiting. I can have a lot more
control using cache nodes and have just become used to it. e.g. I can read
in multiple caches and do interesting things with the data between each
file being read, I can move the cache op into any construction region, can
do cool tricks with string attributes etc. But mostly it's just a sense
that I know what's going on compared to the mixer.


On Wed, Aug 15, 2012 at 1:11 PM, Dominik Kirouac <[email protected]> wrote:

>  Hey Ciaran,
>
> So you don't use the cache manager to load you Sim cache? You use the
> cache on file node instead ?
>
> Does it means that you can't take advantage of the cachelist when you want
> to load caches for multiple pointclouds ?
>
>
>
> On 8/15/2012 8:03 AM, Ciaran Moloney wrote:
>
> Don't use the mixer op (ever).
>
>
> On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac <[email protected]> wrote:
>
>>  Hey Chris,
>>
>> Thanks to bear interest to my problem. I know the way to cache pointcloud
>> and add attributes. I did it several time. I think it's more a problem
>> related to voodoo magic :)
>>
>> I tried to create a repro scn with a simple setup(emit from geo, set
>> instance shape, simulate particle) using the same instances that I use in
>> my project, but it don't recreate the problem.
>>
>> It seems like I do something in my simulation that break the link with
>> the instances between the simulation scene and the render scene. We are 2
>> here doing simulation on this project and the other guy encounter the same
>> problem with a different simulation/scene... but the setup is similar.
>>
>> I though it could be caused by the use of a post simulation tree for
>> cropping by camera that maybe mixed up the pointID or the shape index, but
>> I deleted the post process tree and the problem was still there.
>>
>> Forcing the shape by adding another icetree over the MixerOp on the
>> cached pointcloud works well... in mental ray, but not in Arnold. So I'm
>> stuck with a icecache bug that can be solved with a workaround not working
>> in arnold :).
>>
>> Maybe I can send you my scenes(one simulation and one render), but I'm
>> using Exocortex Slipstream, do you have a license to be able to simulate
>> the Icetree?
>>
>>
>>
>
> --
>
>
>


-- 
- Ciaran

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