Hey Ciaran,

So you don't use the cache manager to load you Sim cache? You use the cache on file node instead ?

Does it means that you can't take advantage of the cachelist when you want to load caches for multiple pointclouds ?


On 8/15/2012 8:03 AM, Ciaran Moloney wrote:
Don't use the mixer op (ever).


On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac <[email protected] <mailto:[email protected]>> wrote:

    Hey Chris,

    Thanks to bear interest to my problem. I know the way to cache
    pointcloud and add attributes. I did it several time. I think it's
    more a problem related to voodoo magic :)

    I tried to create a repro scn with a simple setup(emit from geo,
    set instance shape, simulate particle) using the same instances
    that I use in  my project, but it don't recreate the problem.

    It seems like I do something in my simulation that break the link
    with the instances between the simulation scene and the render
    scene. We are 2 here doing simulation on this project and the
    other guy encounter the same problem with a different
    simulation/scene... but the setup is similar.

    I though it could be caused by the use of a post simulation tree
    for cropping by camera that maybe mixed up the pointID or the
    shape index, but I deleted the post process tree and the problem
    was still there.

    Forcing the shape by adding another icetree over the MixerOp on
    the cached pointcloud works well... in mental ray, but not in
    Arnold. So I'm stuck with a icecache bug that can be solved with a
    workaround not working in arnold :).

    Maybe I can send you my scenes(one simulation and one render), but
    I'm using Exocortex Slipstream, do you have a license to be able
    to simulate the Icetree?




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