Hey Ciaran,
So you don't use the cache manager to load you Sim cache? You use the
cache on file node instead ?
Does it means that you can't take advantage of the cachelist when you
want to load caches for multiple pointclouds ?
On 8/15/2012 8:03 AM, Ciaran Moloney wrote:
Don't use the mixer op (ever).
On Wed, Aug 15, 2012 at 12:54 PM, Dominik Kirouac <[email protected]
<mailto:[email protected]>> wrote:
Hey Chris,
Thanks to bear interest to my problem. I know the way to cache
pointcloud and add attributes. I did it several time. I think it's
more a problem related to voodoo magic :)
I tried to create a repro scn with a simple setup(emit from geo,
set instance shape, simulate particle) using the same instances
that I use in my project, but it don't recreate the problem.
It seems like I do something in my simulation that break the link
with the instances between the simulation scene and the render
scene. We are 2 here doing simulation on this project and the
other guy encounter the same problem with a different
simulation/scene... but the setup is similar.
I though it could be caused by the use of a post simulation tree
for cropping by camera that maybe mixed up the pointID or the
shape index, but I deleted the post process tree and the problem
was still there.
Forcing the shape by adding another icetree over the MixerOp on
the cached pointcloud works well... in mental ray, but not in
Arnold. So I'm stuck with a icecache bug that can be solved with a
workaround not working in arnold :).
Maybe I can send you my scenes(one simulation and one render), but
I'm using Exocortex Slipstream, do you have a license to be able
to simulate the Icetree?
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