The caching of topo by caching self ppos and description is worked case for me, tested on > 100K triangles ( R\W and live rendering) with success but only before the moment when your geometry has any ( surprise! ) UVclusters on it :-) if it is true, I permanently begin to get crashes there and here in reading, especially if I will try to update this clusters ( that's is fair for 2012sp1, dont know how it works under higher versions and dont want to know it since the ICEuvs is perfectly fits into the rest of ICEtopology ). Btw, this time I am caching a simple custom attribute which holds all my necessary data, and since it is just a raw stream of bytes it is also more fast way. -Oleg
- ICE modelling: topo cache when polygon count is changing Rob Chapman
- Re: ICE modelling: topo cache when polygon count is ch... Ciaran Moloney
- Re: ICE modelling: topo cache when polygon count i... Ciaran Moloney
- Re: ICE modelling: topo cache when polygon count is ch... Chris Chia
- Re: ICE modelling: topo cache when polygon count i... Ciaran Moloney
- Re: ICE modelling: topo cache when polygon cou... Rob Chapman
- Re: ICE modelling: topo cache when polygon... Oleg Bliznuk
- Re: ICE modelling: topo cache when polygon... Ciaran Moloney
- Re: ICE modelling: topo cache when po... Rob Chapman
- Re: ICE modelling: topo cache whe... Ciaran Moloney
- Re: ICE modelling: topo cache... Rob Chapman
- Re: ICE modelling: topo cache... Rob Chapman
- Re: ICE modelling: topo cache... Chris Chia
- Re: ICE modelling: topo cache... Alan Fregtman
- Re: ICE modelling: topo cache... Chris Chia
- Re: ICE modelling: topo cache... Alan Fregtman
- Re: ICE modelling: topo cache... Rob Chapman

