The caching of topo by caching self ppos and description is worked case for
me, tested on > 100K triangles ( R\W and live rendering) with success but
only before the moment when your geometry has any ( surprise! ) UVclusters
on it :-) if it is true, I permanently begin to get crashes there and here
in reading, especially if I will try to update this clusters ( that's is
fair for 2012sp1, dont know how it works under higher versions and dont
want to know it since the ICEuvs is perfectly fits into the rest of
ICEtopology ). Btw, this time I am caching a simple custom attribute which
holds all my necessary data, and since it is just a raw stream of bytes it
is also more fast way.
-Oleg

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