Looks like you really just need a single pointcloud to read in the cache, you can write straight from the mesh. Attached is an example with UVs and a custom vector attribute cached. Play through once to write out the cache from the 'Live' mesh.
https://dl.dropbox.com/u/14344332/3D/XSI/Scenes/pubes_01.zip On Wed, Aug 15, 2012 at 1:22 PM, Rob Chapman <[email protected]> wrote: > ok yes its still early days on trying this out and havnt explored all > options yet. this is my todo list. > > 1. Cache topo to point cloud - recreate topo > 2. Alembic > > > am recently learning how to use ICE modelling on a current job where its > perfect for the intended effect, just suprised that this has not been added > yet since Ice topo has been available for quite some time now. I cant be > the first person who needs to do this :) > > > > On 15 August 2012 13:06, Ciaran Moloney <[email protected]> wrote: > >> Also, I'm pretty sure this is how Oleg's ImplosiaFX works, so I guess >> there is some production basis to the workflow. >> >> -- - Ciaran

