Looks like you really just need a single pointcloud to read in the cache,
you can write straight from the mesh. Attached is an example with UVs and a
custom vector attribute cached. Play through once to write out the cache
from the 'Live' mesh.

https://dl.dropbox.com/u/14344332/3D/XSI/Scenes/pubes_01.zip



On Wed, Aug 15, 2012 at 1:22 PM, Rob Chapman <[email protected]> wrote:

> ok yes its still early days on trying this out and havnt explored all
> options yet. this is my todo list.
>
> 1. Cache topo to point cloud - recreate topo
> 2. Alembic
>
>
> am recently learning how to use ICE modelling on a current job where its
> perfect for the intended effect, just suprised that this has not been added
> yet since Ice topo has been available for quite some time now.  I cant be
> the first person who needs to do this :)
>
>
>
> On 15 August 2012 13:06, Ciaran Moloney <[email protected]> wrote:
>
>> Also, I'm pretty sure this is how Oleg's ImplosiaFX works, so I guess
>> there is some production basis to the workflow.
>>
>>


-- 
- Ciaran

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