Hey Chris, Well, I am more talking about caching the resulting mesh from the ICE Topo rather than a node within the ICE Tree -- so it isn't an Apples-to-Apples comparison. We support multiple UVs, clusters and material names on the dynamic poly meshes that are cached out to Alembic, although I believe that we don't supported multiple/animated clusters to/from Softimage.
Best regards, -ben On Mon, Aug 27, 2012 at 11:23 AM, Chris Chia <[email protected]> wrote: > Hey Ben, can it cache UVs too? > Anyway my ice node plugin currently works with dynamic topo too ;) > Currently it also works with UVs. But have to work on the clusters and > materials... > > Chris > > > On 27 Aug, 2012, at 1:21 AM, "Ben Houston" <[email protected]> wrote: > >> I think I have to mention that Exocortex Crate for Softimage will >> cache dynamic topology correctly to an Alembic file and it will >> maintain the clusters, allowing you to re-import it pretty easily. >> -ben >> >> On Sat, Aug 25, 2012 at 8:43 AM, Rob Chapman <[email protected]> wrote: >>> Yes, that is exactly how Ciaran's example worked and in fact my scene would >>> not function unless the attributes were forced in this way. >>> >>> I was caching geometry from using the main functionality from Fabricio's >>> PowerExtrude which has many attributes but I think limiting is not a good >>> option and wouldn't it be better to specify which ones you wanted or needed >>> at cache time and then Softimage actually cached them? Ciaran's example had >>> 4 attributes I think though and a custom one. :) >>> >>> >>> >>> On 25 August 2012 03:42, Chris Chia <[email protected]> wrote: >>>> >>>> Hi Rob, >>>>> From what I know, you can force a custom attribute to be cached if you >>>> deliberately force it by "display its attribute" while you are caching from >>>> the 'real object'. >>>> >>>> Anyway, I have written a small ice node plugin (during the wkends) and >>>> this node reads some attributes from ice cache in order to recreate the >>>> topo. Currently i only cache 2 attributes: pointpositions and >>>> pointToVertives. It's working well. >>>> >>>> Just wondering what attributes do you guys need to recreate topo... Keen >>>> to know how others are using... ;) so that I can share this plugins (with >>>> other nodes too) with you guys... >>>> >>>> >>>> >>>> On 16 Aug, 2012, at 10:18 PM, "Rob Chapman" >>>> <[email protected]<mailto:[email protected]>> wrote: >>>> >>>> Ciaran, thank you very much indeed that worked a treat! I had a slight >>>> issue recreating getting the txt_proj attribute over but mostly just a typo >>>> in the name I think. >>>> >>>> for those that are stuck in Production on 2012 still and want a slice of >>>> Topo caching action from Ciaran, I converted it to work in 2012 and can be >>>> reached here >>>> >>>> https://docs.google.com/open?id=0B0WD7fSUkxAMODRlZl9GQ0FsTWc >>>> >>>> now if only there was a centralized resource for uploading and sharing all >>>> these cool new compounds, tricks and techniques ;) >>>> >>>> Best >>>> >>>> Rob >>>> >>>> >>>> >>>> On 15 August 2012 15:29, Rob Chapman >>>> <[email protected]<mailto:[email protected]>> wrote: >>>> mine or Softimages? :) no-worries - been there done that already, trick is >>>> to replace the compiled 2013 node with a renamed 2012 version then export >>>> the icetree. >>>> >>>> et voilĂ - forward compatability >>>> >>>> >>>> >>>> On 15 August 2012 15:19, Ciaran Moloney >>>> <[email protected]<mailto:[email protected]>> wrote: >>>> er...careful. 2013 uses a new super powerful build array from set node >>>> that may cause your flux capacitor to explode. >>>> >>>> >>>> >>> >> >> >> >> -- >> Best regards, >> Ben Houston >> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom >> http://Exocortex.com - Passionate CG Software Professionals. >> -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.

