Hey Chris,

Well, I am more talking about caching the resulting mesh from the ICE
Topo rather than a node within the ICE Tree -- so it isn't an
Apples-to-Apples comparison.  We support multiple UVs, clusters and
material names on the dynamic poly meshes that are cached out to
Alembic, although I believe that we don't supported multiple/animated
clusters to/from Softimage.

Best regards,
-ben

On Mon, Aug 27, 2012 at 11:23 AM, Chris Chia <[email protected]> wrote:
> Hey Ben, can it cache UVs too?
> Anyway my ice node plugin currently works with dynamic topo too ;)
> Currently it also works with UVs. But have to work on the clusters and 
> materials...
>
> Chris
>
>
> On 27 Aug, 2012, at 1:21 AM, "Ben Houston" <[email protected]> wrote:
>
>> I think I have to mention that Exocortex Crate for Softimage will
>> cache dynamic topology correctly to an Alembic file and it will
>> maintain the clusters, allowing you to re-import it pretty easily.
>> -ben
>>
>> On Sat, Aug 25, 2012 at 8:43 AM, Rob Chapman <[email protected]> wrote:
>>> Yes, that is exactly how Ciaran's example worked and in fact my scene would
>>> not function unless the attributes were forced in this way.
>>>
>>> I was caching geometry from using the main functionality from Fabricio's
>>> PowerExtrude which has many attributes but I think limiting is not a good
>>> option and wouldn't it be better to specify which ones you wanted or needed
>>> at cache time and then Softimage actually cached them? Ciaran's example had
>>> 4 attributes I think though and a custom one. :)
>>>
>>>
>>>
>>> On 25 August 2012 03:42, Chris Chia <[email protected]> wrote:
>>>>
>>>> Hi Rob,
>>>>> From what I know, you can force a custom attribute to be cached if you
>>>> deliberately force it by "display its attribute" while you are caching from
>>>> the 'real object'.
>>>>
>>>> Anyway, I have written a small ice node plugin (during the wkends) and
>>>> this node reads some attributes from ice cache in order to recreate the
>>>> topo. Currently i only cache 2 attributes: pointpositions and
>>>> pointToVertives. It's working well.
>>>>
>>>> Just wondering what attributes do you guys need to recreate topo... Keen
>>>> to know how others are using... ;) so that I can share this plugins (with
>>>> other nodes too) with you guys...
>>>>
>>>>
>>>>
>>>> On 16 Aug, 2012, at 10:18 PM, "Rob Chapman"
>>>> <[email protected]<mailto:[email protected]>> wrote:
>>>>
>>>> Ciaran, thank you very much indeed that worked a treat!   I had a slight
>>>> issue recreating getting the txt_proj attribute over but mostly just a typo
>>>> in the name I think.
>>>>
>>>> for those that are stuck in Production on 2012 still and want a slice of
>>>> Topo caching action from Ciaran, I converted it to work in 2012 and can be
>>>> reached here
>>>>
>>>> https://docs.google.com/open?id=0B0WD7fSUkxAMODRlZl9GQ0FsTWc
>>>>
>>>> now if only there was a centralized resource for uploading and sharing all
>>>> these cool new compounds, tricks and techniques ;)
>>>>
>>>> Best
>>>>
>>>> Rob
>>>>
>>>>
>>>>
>>>> On 15 August 2012 15:29, Rob Chapman
>>>> <[email protected]<mailto:[email protected]>> wrote:
>>>> mine or Softimages? :) no-worries - been there done that already, trick is
>>>> to replace the compiled 2013 node with a renamed 2012 version then export
>>>> the icetree.
>>>>
>>>> et voilĂ  - forward compatability
>>>>
>>>>
>>>>
>>>> On 15 August 2012 15:19, Ciaran Moloney
>>>> <[email protected]<mailto:[email protected]>> wrote:
>>>> er...careful. 2013 uses a new super powerful build array from set node
>>>> that may cause your flux capacitor to explode.
>>>>
>>>>
>>>>
>>>
>>
>>
>>
>> --
>> Best regards,
>> Ben Houston
>> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
>> http://Exocortex.com - Passionate CG Software Professionals.
>>



-- 
Best regards,
Ben Houston
Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
http://Exocortex.com - Passionate CG Software Professionals.

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