Hey Ben, can it cache UVs too? Anyway my ice node plugin currently works with dynamic topo too ;) Currently it also works with UVs. But have to work on the clusters and materials...
Chris On 27 Aug, 2012, at 1:21 AM, "Ben Houston" <[email protected]> wrote: > I think I have to mention that Exocortex Crate for Softimage will > cache dynamic topology correctly to an Alembic file and it will > maintain the clusters, allowing you to re-import it pretty easily. > -ben > > On Sat, Aug 25, 2012 at 8:43 AM, Rob Chapman <[email protected]> wrote: >> Yes, that is exactly how Ciaran's example worked and in fact my scene would >> not function unless the attributes were forced in this way. >> >> I was caching geometry from using the main functionality from Fabricio's >> PowerExtrude which has many attributes but I think limiting is not a good >> option and wouldn't it be better to specify which ones you wanted or needed >> at cache time and then Softimage actually cached them? Ciaran's example had >> 4 attributes I think though and a custom one. :) >> >> >> >> On 25 August 2012 03:42, Chris Chia <[email protected]> wrote: >>> >>> Hi Rob, >>>> From what I know, you can force a custom attribute to be cached if you >>> deliberately force it by "display its attribute" while you are caching from >>> the 'real object'. >>> >>> Anyway, I have written a small ice node plugin (during the wkends) and >>> this node reads some attributes from ice cache in order to recreate the >>> topo. Currently i only cache 2 attributes: pointpositions and >>> pointToVertives. It's working well. >>> >>> Just wondering what attributes do you guys need to recreate topo... Keen >>> to know how others are using... ;) so that I can share this plugins (with >>> other nodes too) with you guys... >>> >>> >>> >>> On 16 Aug, 2012, at 10:18 PM, "Rob Chapman" >>> <[email protected]<mailto:[email protected]>> wrote: >>> >>> Ciaran, thank you very much indeed that worked a treat! I had a slight >>> issue recreating getting the txt_proj attribute over but mostly just a typo >>> in the name I think. >>> >>> for those that are stuck in Production on 2012 still and want a slice of >>> Topo caching action from Ciaran, I converted it to work in 2012 and can be >>> reached here >>> >>> https://docs.google.com/open?id=0B0WD7fSUkxAMODRlZl9GQ0FsTWc >>> >>> now if only there was a centralized resource for uploading and sharing all >>> these cool new compounds, tricks and techniques ;) >>> >>> Best >>> >>> Rob >>> >>> >>> >>> On 15 August 2012 15:29, Rob Chapman >>> <[email protected]<mailto:[email protected]>> wrote: >>> mine or Softimages? :) no-worries - been there done that already, trick is >>> to replace the compiled 2013 node with a renamed 2012 version then export >>> the icetree. >>> >>> et voilĂ - forward compatability >>> >>> >>> >>> On 15 August 2012 15:19, Ciaran Moloney >>> <[email protected]<mailto:[email protected]>> wrote: >>> er...careful. 2013 uses a new super powerful build array from set node >>> that may cause your flux capacitor to explode. >>> >>> >>> >> > > > > -- > Best regards, > Ben Houston > Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom > http://Exocortex.com - Passionate CG Software Professionals. >
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