Hey Ben, can it cache UVs too?
Anyway my ice node plugin currently works with dynamic topo too ;)
Currently it also works with UVs. But have to work on the clusters and 
materials...

Chris


On 27 Aug, 2012, at 1:21 AM, "Ben Houston" <[email protected]> wrote:

> I think I have to mention that Exocortex Crate for Softimage will
> cache dynamic topology correctly to an Alembic file and it will
> maintain the clusters, allowing you to re-import it pretty easily.
> -ben
> 
> On Sat, Aug 25, 2012 at 8:43 AM, Rob Chapman <[email protected]> wrote:
>> Yes, that is exactly how Ciaran's example worked and in fact my scene would
>> not function unless the attributes were forced in this way.
>> 
>> I was caching geometry from using the main functionality from Fabricio's
>> PowerExtrude which has many attributes but I think limiting is not a good
>> option and wouldn't it be better to specify which ones you wanted or needed
>> at cache time and then Softimage actually cached them? Ciaran's example had
>> 4 attributes I think though and a custom one. :)
>> 
>> 
>> 
>> On 25 August 2012 03:42, Chris Chia <[email protected]> wrote:
>>> 
>>> Hi Rob,
>>>> From what I know, you can force a custom attribute to be cached if you
>>> deliberately force it by "display its attribute" while you are caching from
>>> the 'real object'.
>>> 
>>> Anyway, I have written a small ice node plugin (during the wkends) and
>>> this node reads some attributes from ice cache in order to recreate the
>>> topo. Currently i only cache 2 attributes: pointpositions and
>>> pointToVertives. It's working well.
>>> 
>>> Just wondering what attributes do you guys need to recreate topo... Keen
>>> to know how others are using... ;) so that I can share this plugins (with
>>> other nodes too) with you guys...
>>> 
>>> 
>>> 
>>> On 16 Aug, 2012, at 10:18 PM, "Rob Chapman"
>>> <[email protected]<mailto:[email protected]>> wrote:
>>> 
>>> Ciaran, thank you very much indeed that worked a treat!   I had a slight
>>> issue recreating getting the txt_proj attribute over but mostly just a typo
>>> in the name I think.
>>> 
>>> for those that are stuck in Production on 2012 still and want a slice of
>>> Topo caching action from Ciaran, I converted it to work in 2012 and can be
>>> reached here
>>> 
>>> https://docs.google.com/open?id=0B0WD7fSUkxAMODRlZl9GQ0FsTWc
>>> 
>>> now if only there was a centralized resource for uploading and sharing all
>>> these cool new compounds, tricks and techniques ;)
>>> 
>>> Best
>>> 
>>> Rob
>>> 
>>> 
>>> 
>>> On 15 August 2012 15:29, Rob Chapman
>>> <[email protected]<mailto:[email protected]>> wrote:
>>> mine or Softimages? :) no-worries - been there done that already, trick is
>>> to replace the compiled 2013 node with a renamed 2012 version then export
>>> the icetree.
>>> 
>>> et voilĂ  - forward compatability
>>> 
>>> 
>>> 
>>> On 15 August 2012 15:19, Ciaran Moloney
>>> <[email protected]<mailto:[email protected]>> wrote:
>>> er...careful. 2013 uses a new super powerful build array from set node
>>> that may cause your flux capacitor to explode.
>>> 
>>> 
>>> 
>> 
> 
> 
> 
> -- 
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
> 

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