I agree with Graham, also please keep in mind that Soft is the not
choice of software when it comes to fluids, volume rendering out of the
box. We still need Mootz, Holger, Exocortex and other additional plugins
to use soft for sfx. Especially in a feature film pipeline, the choice
for visual effects DCC Apps lands on Maya and Houdini (and with the
recent takeover of Naiad, thing are lined up interestingly for future).
3D Max still serves to a primarily gaming, architectural design,
engineering solution and to some extent maybe medical animation. Also
keep in mind that because of the prevalent large user/studio /schools
base Maya still has more artists than softimage. It is hard for studios
to find talents for softimage. If you want to hire for immediate project
needs and throw up a job listing looking for both Softimage and Maya
artists, chances are you will receive more Maya applicants then Soft,
able to pull off the same stunts on the shots.
I love softimage for everything, but the truth is, it is becoming more
and more of a niche tool with ICE offerings and having specialist for
that. Outside the softimage universe, to the other planets we are known
as an exotic alien species with some magical powers of ICE. We are not a
part of the republic, and the battle to rule . . . . well that is
another episode altogether.
My 2 paise !
Alok
On 10/09/2012 3:55 PM, Graham Bell wrote:
"I don't want Softimage to be a good companion to Maya&3dsmax, I want Softimage to
kick their ass and make all users leave their software and use Softimage instead!!"
This is a perfectly valid point, however playing a neutral card for a moment
and to just throw something out there....how do we do that?
There are plenty of Maya/Max based studios out there, skilled up, decent pipeline
with some tech & tools, and producing very good and capable work for years, how
would you get them to then rip all that up and go with Softimage?
I'm not sure it's that easy, expanding the capability of a pipeline by adding
another solution/software is one thing, but a complete replacement/retool of
your core 3D app? That's a whole bigger thing altogether.
G
From: [email protected]
[mailto:[email protected]] On Behalf Of Leoung O'Young
Sent: 10 September 2012 20:35
To: [email protected]
Subject: Re: In case you missed it..
Stefan, I totally agreed with you rant....hopefully we are wrong
We are sitting on the fence about upgrading our licenses, at this point we will
have to take a hard long look.
We have been with Softimage/XSI since the early '90..
Leoung
On 9/10/2012 3:07 PM, Stefan Andersson wrote:
Just to throw some more gasoline onto the fire.
So the value to a 3dsmax/Maya user would be to use Softimage as a particle
plugin. Everything else their respective Software is good at.
I know you don't agree with them Graham, and it's not you who "wrote/made" this
:) It's been said over and over again on this list, it doesn't seem that Autodesk cares
about Softimage.
And it's for that reason alone that I don't recommend anyone (anymore) to buy
or learn Softimage. Autodesk representatives on this list is trying to assure
us, but apparently those people have absolutely NO contact with the
Marketing/PR people. It's not that we have been asking for much, but the way
they market Softimage and the way new users and studios look at Softimage...
well... you get my point.
I don't want Softimage to be a good companion to Maya&3dsmax, I want Softimage
to kick their ass and make all users leave their software and use Softimage
instead!! But that is not in Autodesk view a good thing. And for this reason I
think Autodesk is really bad for Softimage.
Why is attitude and "kick butt" mentality a bad thing? it's what keeps a lot of
us going and improving our-self. It's what makes us trying to reach for those extra 10%
in a production.
Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind
Softimage and got companies to buy the software that were Maya based, and
really really tried to get it to work...
With ICE I had big hopes. But... Autodesk had little incentive to kick
Maya/3dsmax out the window. They made Softimage into a particle plugin.
So what happens now?
I know it's pointless rant, and it just adds fuel to the fire. But it's
difficult to talk about something positive when it comes to Softimage. It's
like having a Formula One car, but you live in the country side and no one
understands why you have it.
Sorry for the rant everyone.
best regards
Stefan
On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell
<[email protected]<mailto:[email protected]>> wrote:
Perhaps worth pointing out that this is a Entertainment Creation 'Suites'
magazine and of the course the two main flavours (Ultimate aside) for the
Suites are Maya and Max. And therefore the three packages shown in the image
are all including in the Maya/Max Suites, hence the reason for trying to show
their value to those respective users.
From:
[email protected]<mailto:[email protected]>
[mailto:[email protected]<mailto:[email protected]>]
On Behalf Of Paul Griswold
Sent: 10 September 2012 15:08
To: [email protected]<mailto:[email protected]>
Subject: In case you missed it..
This is the kind of stuff that makes me really dislike Autodesk:
http://yfrog.com/h0t6exxtj
I'm glad to know Softimage is a particle system that has single-step interoperability
with the apps in the "Areas of Excellence" (Max and Maya).
-Paul
--
stefan andersson - digital janitor - http://sanders3d.wordpress.com
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