I feel a strong sense of deja vu...

I know we all like XSI on this list but I always feel in these
discussions that the the perceived benefit of XSI over Maya is greatly
exaggerated due to personal preference.
Yes, more marketing of the product is always great but the reality is
that the people who make decisions about pipelines are for the most
part already familiar with XSI, many have actually worked with it in
recent past.
It is simply not true to assume that the only reason that studios
don't switch is because they somehow are oblivious to its awesomeness.

Unfortunately as it stands XSI simply does not deliver any
overwhelming benefits in production over the existing tool set,
therefore on a cost/benefit analysis it simply isn't worth the switch.
The argument that simply by switching to XSI a studio can ditch
hundreds or proprietary tools that were written for Maya is bogus,
because most of those tools were written to extend the capabilities of
the application and would need to be written for XSI as well because
they surpass its capabilities too. Whether or not XSI could be
extended in the same way would be up for debate as well!

At the end of the day Autodesk needs to make decisions based on the
current situation and the foreseeable trends and wide adoption of XSI
by mid to large scale studios is just not in the cards.


(I'm using Maya as an example, in my current situation I could make
the same arguments against switching from proprietary software that
leaves a lot to be desired)

-- 
Technical Director @ DreamWorks Animation

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