Oh Motionbiulder ive not touched, but Ive seen plenty of demos of
'slapping' on mocap data with just default Softimage that its odd you don't
know, but here you go , if you are not aware of this already then its easy
to show.

1. Get> Primitive > Character  (Armoured guy, man or little dude works)
they have to be set up for MOTOR or something with tags already
2. Animate > Tools > Motor > get motion
3. it usually points to C:\Program Files\Autodesk\Softimage
XX\Data\XSI_SAMPLES\Actions
4. whole load of mocap data files converted to Motor already.

:)



On 11 September 2012 10:35, Tim Leydecker <[email protected]> wrote:

> Hi guys,
>
>
> I´m poking through Motionbuilder currently, trying to find out
> how to best set up a human biped rig that would let me easily
> slap-on "found footage" MoCap data.
>
> Do you guys have a good link to freeware Mocap sources?
>
> What rig layout do you guys use to be most flexible?
>
> Is there something like a "default Motionbuilder rig" I should
> look into and if so, is it that what you´d suggest to base things on?
>
> I´d like to end up with one rig (male/female) I can test human motion data
> on
> and for building a library of "slap-on motion".
>
> Any specific tips or hints to a better approach?
>
>
> Cheers,
>
>
> tim
>
>

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