Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 'slapping' on mocap data with just default Softimage that its odd you don't know, but here you go , if you are not aware of this already then its easy to show.
1. Get> Primitive > Character (Armoured guy, man or little dude works) they have to be set up for MOTOR or something with tags already 2. Animate > Tools > Motor > get motion 3. it usually points to C:\Program Files\Autodesk\Softimage XX\Data\XSI_SAMPLES\Actions 4. whole load of mocap data files converted to Motor already. :) On 11 September 2012 10:35, Tim Leydecker <[email protected]> wrote: > Hi guys, > > > I´m poking through Motionbuilder currently, trying to find out > how to best set up a human biped rig that would let me easily > slap-on "found footage" MoCap data. > > Do you guys have a good link to freeware Mocap sources? > > What rig layout do you guys use to be most flexible? > > Is there something like a "default Motionbuilder rig" I should > look into and if so, is it that what you´d suggest to base things on? > > I´d like to end up with one rig (male/female) I can test human motion data > on > and for building a library of "slap-on motion". > > Any specific tips or hints to a better approach? > > > Cheers, > > > tim > >

