O.k.
Here´s something back.
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
aprox. free 2500 *.bvh files.
Get Primitive>Character>MotionBuiler Template
..
Sofar so good. I still haven´t looked into Motor´s tagging and checked if the
Motionbuilder Template comes tagged for Motor already but that´s a start.
(Using 2012sp1)
Cheers,
tim
On 11.09.2012 12:03, Tim Leydecker wrote:
Hi Rob,
thanks! I haven´t touched the Softimage Animate menue much, especially in the
last three years...
Completely missed Motor and the Actions library at my disposal. Just shows it´s
always good to ask.
Those actions, what rig do they use?
I guess it´s that rig layout I´d like to add more Mocap data on in
Motionbuilder?
Cheers,
tim
On 11.09.2012 11:44, Rob Chapman wrote:
Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 'slapping' on
mocap data with just default Softimage that its odd you don't know, but here
you go , if you are not
aware of this already then its easy to show.
1. Get> Primitive > Character (Armoured guy, man or little dude works) they
have to be set up for MOTOR or something with tags already
2. Animate > Tools > Motor > get motion
3. it usually points to C:\Program Files\Autodesk\Softimage
XX\Data\XSI_SAMPLES\Actions
4. whole load of mocap data files converted to Motor already.
:)
On 11 September 2012 10:35, Tim Leydecker <[email protected]
<mailto:[email protected]>> wrote:
Hi guys,
I´m poking through Motionbuilder currently, trying to find out
how to best set up a human biped rig that would let me easily
slap-on "found footage" MoCap data.
Do you guys have a good link to freeware Mocap sources?
What rig layout do you guys use to be most flexible?
Is there something like a "default Motionbuilder rig" I should
look into and if so, is it that what you´d suggest to base things on?
I´d like to end up with one rig (male/female) I can test human motion data
on
and for building a library of "slap-on motion".
Any specific tips or hints to a better approach?
Cheers,
tim