oh my walkthrough is for using the built in motor files only with one of the pre tagged characters. If you want to use the BVH library you linked you are better off just
File>Import Biovision file then do your tag / rig linking afterwards..? On 11 September 2012 12:48, Tim Leydecker <[email protected]> wrote: > Hi Chris, > > I get garbage when I try Rob´s walkthrough with the xsisamples actions and > the armoured man? > Both in 2012sp1 and 2012sap. nuked my prefs but no dice. > > The character is pushed and magled way off screen, looks hurt and that´s > it. > > It would be nice if the Motionbuilder Template would be MOTOR tagged for > *.bvh already > to have something to derive/learn/transfer from. > > The COG/Pelvis/Spine tagging bit seems a bit foggy in the docs, too. > > > Of course, I may do something wrong but it still seems not correct. > > I´m trying the MocaoToRig now, bvh>Motionbuilder Template. > > > Cheers, > > > tim > > > > > On 11.09.2012 12:55, Chris Chia wrote: > >> Motor comes with support for the different XSI built in rig. >> Note: diff rigs might perform slightly different because of the >> difference in the tagging. >> >> Chris >> >> On 11 Sep, 2012, at 5:45 PM, "Rob Chapman" <[email protected]<mailto:t >> **[email protected] <[email protected]>>> wrote: >> >> Oh Motionbiulder ive not touched, but Ive seen plenty of demos of >> 'slapping' on mocap data with just default Softimage that its odd you don't >> know, but here you go , if you are not aware of this already then its easy >> to show. >> >> 1. Get> Primitive > Character (Armoured guy, man or little dude works) >> they have to be set up for MOTOR or something with tags already >> 2. Animate > Tools > Motor > get motion >> 3. it usually points to C:\Program Files\Autodesk\Softimage >> XX\Data\XSI_SAMPLES\Actions >> 4. whole load of mocap data files converted to Motor already. >> >> :) >> >> >> >> On 11 September 2012 10:35, Tim Leydecker <[email protected]<mailto:bauer* >> *[email protected] <[email protected]>>> wrote: >> Hi guys, >> >> >> I´m poking through Motionbuilder currently, trying to find out >> how to best set up a human biped rig that would let me easily >> slap-on "found footage" MoCap data. >> >> Do you guys have a good link to freeware Mocap sources? >> >> What rig layout do you guys use to be most flexible? >> >> Is there something like a "default Motionbuilder rig" I should >> look into and if so, is it that what you´d suggest to base things on? >> >> I´d like to end up with one rig (male/female) I can test human motion >> data on >> and for building a library of "slap-on motion". >> >> Any specific tips or hints to a better approach? >> >> >> Cheers, >> >> >> tim >> >> >>

