Motor comes with support for the different XSI built in rig.
Note: diff rigs might perform slightly different because of the difference in 
the tagging.

Chris

On 11 Sep, 2012, at 5:45 PM, "Rob Chapman" 
<[email protected]<mailto:[email protected]>> wrote:

Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 'slapping' on 
mocap data with just default Softimage that its odd you don't know, but here 
you go , if you are not aware of this already then its easy to show.

1. Get> Primitive > Character  (Armoured guy, man or little dude works) they 
have to be set up for MOTOR or something with tags already
2. Animate > Tools > Motor > get motion
3. it usually points to C:\Program Files\Autodesk\Softimage 
XX\Data\XSI_SAMPLES\Actions
4. whole load of mocap data files converted to Motor already.

:)



On 11 September 2012 10:35, Tim Leydecker 
<[email protected]<mailto:[email protected]>> wrote:
Hi guys,


I´m poking through Motionbuilder currently, trying to find out
how to best set up a human biped rig that would let me easily
slap-on "found footage" MoCap data.

Do you guys have a good link to freeware Mocap sources?

What rig layout do you guys use to be most flexible?

Is there something like a "default Motionbuilder rig" I should
look into and if so, is it that what you´d suggest to base things on?

I´d like to end up with one rig (male/female) I can test human motion data on
and for building a library of "slap-on motion".

Any specific tips or hints to a better approach?


Cheers,


tim


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