Maybe this? http://xsisupport.com/2011/02/24/motor-load-motion-malfunction/
On Tue, Sep 11, 2012 at 7:48 AM, Tim Leydecker <[email protected]> wrote: > Hi Chris, > > I get garbage when I try Rob´s walkthrough with the xsisamples actions and > the armoured man? > Both in 2012sp1 and 2012sap. nuked my prefs but no dice. > > The character is pushed and magled way off screen, looks hurt and that´s > it. > > It would be nice if the Motionbuilder Template would be MOTOR tagged for > *.bvh already > to have something to derive/learn/transfer from. > > The COG/Pelvis/Spine tagging bit seems a bit foggy in the docs, too. > > > Of course, I may do something wrong but it still seems not correct. > > I´m trying the MocaoToRig now, bvh>Motionbuilder Template. > > > Cheers, > > > tim > > > > On 11.09.2012 12:55, Chris Chia wrote: > >> Motor comes with support for the different XSI built in rig. >> Note: diff rigs might perform slightly different because of the >> difference in the tagging. >> >> Chris >> >> On 11 Sep, 2012, at 5:45 PM, "Rob Chapman" <[email protected]<mailto:t >> **[email protected] <[email protected]>>> wrote: >> >> Oh Motionbiulder ive not touched, but Ive seen plenty of demos of >> 'slapping' on mocap data with just default Softimage that its odd you don't >> know, but here you go , if you are not aware of this already then its easy >> to show. >> >> 1. Get> Primitive > Character (Armoured guy, man or little dude works) >> they have to be set up for MOTOR or something with tags already >> 2. Animate > Tools > Motor > get motion >> 3. it usually points to C:\Program Files\Autodesk\Softimage >> XX\Data\XSI_SAMPLES\Actions >> 4. whole load of mocap data files converted to Motor already. >> >> :) >> >> >> >> On 11 September 2012 10:35, Tim Leydecker <[email protected]<mailto:bauer* >> *[email protected] <[email protected]>>> wrote: >> Hi guys, >> >> >> I´m poking through Motionbuilder currently, trying to find out >> how to best set up a human biped rig that would let me easily >> slap-on "found footage" MoCap data. >> >> Do you guys have a good link to freeware Mocap sources? >> >> What rig layout do you guys use to be most flexible? >> >> Is there something like a "default Motionbuilder rig" I should >> look into and if so, is it that what you´d suggest to base things on? >> >> I´d like to end up with one rig (male/female) I can test human motion >> data on >> and for building a library of "slap-on motion". >> >> Any specific tips or hints to a better approach? >> >> >> Cheers, >> >> >> tim >> >> >>

