Maybe this?
http://xsisupport.com/2011/02/24/motor-load-motion-malfunction/

On Tue, Sep 11, 2012 at 7:48 AM, Tim Leydecker <[email protected]> wrote:

> Hi Chris,
>
> I get garbage when I try Rob´s walkthrough with the xsisamples actions and
> the armoured man?
> Both in 2012sp1 and 2012sap. nuked my prefs but no dice.
>
> The character is pushed and magled way off screen, looks hurt and that´s
> it.
>
> It would be nice if the Motionbuilder Template would be MOTOR tagged for
> *.bvh already
> to have something to derive/learn/transfer from.
>
> The COG/Pelvis/Spine tagging bit seems a bit foggy in the docs, too.
>
>
> Of course, I may do something wrong but it still seems not correct.
>
> I´m trying the MocaoToRig now, bvh>Motionbuilder Template.
>
>
> Cheers,
>
>
> tim
>
>
>
> On 11.09.2012 12:55, Chris Chia wrote:
>
>> Motor comes with support for the different XSI built in rig.
>> Note: diff rigs might perform slightly different because of the
>> difference in the tagging.
>>
>> Chris
>>
>> On 11 Sep, 2012, at 5:45 PM, "Rob Chapman" <[email protected]<mailto:t
>> **[email protected] <[email protected]>>> wrote:
>>
>> Oh Motionbiulder ive not touched, but Ive seen plenty of demos of
>> 'slapping' on mocap data with just default Softimage that its odd you don't
>> know, but here you go , if you are not aware of this already then its easy
>> to show.
>>
>> 1. Get> Primitive > Character  (Armoured guy, man or little dude works)
>> they have to be set up for MOTOR or something with tags already
>> 2. Animate > Tools > Motor > get motion
>> 3. it usually points to C:\Program Files\Autodesk\Softimage
>> XX\Data\XSI_SAMPLES\Actions
>> 4. whole load of mocap data files converted to Motor already.
>>
>> :)
>>
>>
>>
>> On 11 September 2012 10:35, Tim Leydecker <[email protected]<mailto:bauer*
>> *[email protected] <[email protected]>>> wrote:
>> Hi guys,
>>
>>
>> I´m poking through Motionbuilder currently, trying to find out
>> how to best set up a human biped rig that would let me easily
>> slap-on "found footage" MoCap data.
>>
>> Do you guys have a good link to freeware Mocap sources?
>>
>> What rig layout do you guys use to be most flexible?
>>
>> Is there something like a "default Motionbuilder rig" I should
>> look into and if so, is it that what you´d suggest to base things on?
>>
>> I´d like to end up with one rig (male/female) I can test human motion
>> data on
>> and for building a library of "slap-on motion".
>>
>> Any specific tips or hints to a better approach?
>>
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>>

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