You can use any rig - as long as you can tag it - if you open the tag rig 
dialogue you will see what 'section' you need to tag.

S.
_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________





________________________________________
From: [email protected] 
[[email protected]] on behalf of Tim Leydecker 
[[email protected]]
Sent: 11 September 2012 12:03
To: [email protected]
Subject: Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

Hi Rob,

thanks! I haven´t touched the Softimage Animate menue much, especially in the 
last three years...

Completely missed Motor and the Actions library at my disposal. Just shows it´s 
always good to ask.

Those actions, what rig do they use?

I guess it´s that rig layout I´d like to add more Mocap data on in 
Motionbuilder?


Cheers,


tim





On 11.09.2012 11:44, Rob Chapman wrote:
> Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 'slapping' 
> on mocap data with just default Softimage that its odd you don't know, but 
> here you go , if you are not
> aware of this already then its easy to show.
>
> 1. Get> Primitive > Character  (Armoured guy, man or little dude works) they 
> have to be set up for MOTOR or something with tags already
> 2. Animate > Tools > Motor > get motion
> 3. it usually points to C:\Program Files\Autodesk\Softimage 
> XX\Data\XSI_SAMPLES\Actions
> 4. whole load of mocap data files converted to Motor already.
>
> :)
>
>
>
> On 11 September 2012 10:35, Tim Leydecker <[email protected] 
> <mailto:[email protected]>> wrote:
>
>     Hi guys,
>
>
>     I´m poking through Motionbuilder currently, trying to find out
>     how to best set up a human biped rig that would let me easily
>     slap-on "found footage" MoCap data.
>
>     Do you guys have a good link to freeware Mocap sources?
>
>     What rig layout do you guys use to be most flexible?
>
>     Is there something like a "default Motionbuilder rig" I should
>     look into and if so, is it that what you´d suggest to base things on?
>
>     I´d like to end up with one rig (male/female) I can test human motion 
> data on
>     and for building a library of "slap-on motion".
>
>     Any specific tips or hints to a better approach?
>
>
>     Cheers,
>
>
>     tim
>
>

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