You can use any rig - as long as you can tag it - if you open the tag rig dialogue you will see what 'section' you need to tag.
S. _____________________________ Sandy Sutherland Technical Supervisor [email protected] _____________________________ ________________________________________ From: [email protected] [[email protected]] on behalf of Tim Leydecker [[email protected]] Sent: 11 September 2012 12:03 To: [email protected] Subject: Re: Motionbuilder/Softimage default rig for MocapData slap-ons? Hi Rob, thanks! I haven´t touched the Softimage Animate menue much, especially in the last three years... Completely missed Motor and the Actions library at my disposal. Just shows it´s always good to ask. Those actions, what rig do they use? I guess it´s that rig layout I´d like to add more Mocap data on in Motionbuilder? Cheers, tim On 11.09.2012 11:44, Rob Chapman wrote: > Oh Motionbiulder ive not touched, but Ive seen plenty of demos of 'slapping' > on mocap data with just default Softimage that its odd you don't know, but > here you go , if you are not > aware of this already then its easy to show. > > 1. Get> Primitive > Character (Armoured guy, man or little dude works) they > have to be set up for MOTOR or something with tags already > 2. Animate > Tools > Motor > get motion > 3. it usually points to C:\Program Files\Autodesk\Softimage > XX\Data\XSI_SAMPLES\Actions > 4. whole load of mocap data files converted to Motor already. > > :) > > > > On 11 September 2012 10:35, Tim Leydecker <[email protected] > <mailto:[email protected]>> wrote: > > Hi guys, > > > I´m poking through Motionbuilder currently, trying to find out > how to best set up a human biped rig that would let me easily > slap-on "found footage" MoCap data. > > Do you guys have a good link to freeware Mocap sources? > > What rig layout do you guys use to be most flexible? > > Is there something like a "default Motionbuilder rig" I should > look into and if so, is it that what you´d suggest to base things on? > > I´d like to end up with one rig (male/female) I can test human motion > data on > and for building a library of "slap-on motion". > > Any specific tips or hints to a better approach? > > > Cheers, > > > tim > >

