Hi all,
I've rigged up a character using very traditional XSI tools, no
plug-ins, and I've discovered a very strange problem. If I launch xsi
and import the model of my character he works as expected. However if a
do a File>New_scene and then import the same model file the spine on
that imported model is broken. The spine in this case literally being
the spine of the character and created using the Skeleton>Create Spine
command in XSI. I have figured a work around this but has anyone else
experienced a similar problem? The Rig was built in 2012 SAP but the
problem is also present in 2013.
m@
- Broken spine with new scene Matt Lowery
-