brain fail... what I mean to say was 1.) I found the best way was to create a spine component yourself and bring it in when needed 2.)Work under a model(not scene root) when you are creating a rig, that way any alterations will get applied to the mixer of the rig model that you will be exporting.
On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson < [email protected]> wrote: > Hey, Dont think I have ever encountered this problem, but have had a > problem with some of the pre built softimage tools like spine and tail. > What usualy happens is as your building your rig in soft, you are working > in the scene root and some soft tools modify the mixer in the model, and > then when you put everything under a new model export it and bring it it, > the rig freaks out as what it relies on in your mixer no longer exists, I > found the best way was to create a spine component youself and bring it in > when needed of work under a model when you are creating a rig, that way any > alterations will get applied to the mixer of the rig you will be exporting. > > Not sure if this will fix your problem, but its just something to keep in > mind sometimes. > > cheers > Si > > > On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel <[email protected]>wrote: > >> Hey Matt >> This one bit me and Darren a couple of years ago. 2010 or 2009 maybe. >> We couldn't figure out a perfect fix for this, but we also noticed that >> the problem was more likely to occur on reloading a scene rather than >> starting softimage clean. >> At the time I was convinced that it was a linux exclusive problem, but >> I've seen it in win7 a few times over the years. >> The neck in the xsi rig also does this from time to time. >> Nowadays I'll just recreate the spine and head of an xsi character if I'm >> forced to use that rig. >> Sorry I can't give you a fix, but at least you know you're not alone.. >> All people from South Africa gets this problem ;) >> G >> >> On 2012/10/02 11:14 AM, Matt Lowery wrote: >> >>> Hi all, >>> >>> I've rigged up a character using very traditional XSI tools, no >>> plug-ins, and I've discovered a very strange problem. If I launch xsi and >>> import the model of my character he works as expected. However if a do a >>> File>New_scene and then import the same model file the spine on that >>> imported model is broken. The spine in this case literally being the spine >>> of the character and created using the Skeleton>Create Spine command in >>> XSI. I have figured a work around this but has anyone else experienced a >>> similar problem? The Rig was built in 2012 SAP but the problem is also >>> present in 2013. >>> >>> m@ >>> >>> >>> >>> ----- >>> No virus found in this message. >>> Checked by AVG - www.avg.com >>> Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: 10/01/12 >>> >>> >>> >> > > > -- > ------------------- > Simon Ben Anderson > blog: http://vinyldevelopment.wordpress.com/ > > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

