brain fail... what I mean to say was

1.) I found the best way was to create a spine component yourself and bring
it in when needed
2.)Work under a model(not scene root) when you are creating a rig, that way
any alterations will get applied to the mixer of the rig model that you
will be exporting.



On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson <
[email protected]> wrote:

> Hey, Dont think I have ever encountered this problem, but have had a
> problem with some of the pre built softimage tools like spine and tail.
> What usualy happens is as your building your rig in soft, you are working
> in the scene root and some soft tools modify the mixer in the model, and
> then when you put everything under a new model export it and bring it it,
> the rig freaks out as what it relies on in your mixer no longer exists, I
> found the best way was to create a spine component youself and bring it in
> when needed of work under a model when you are creating a rig, that way any
> alterations will get applied to the mixer of the rig you will be exporting.
>
> Not sure if this will fix your problem, but its just something to keep in
> mind sometimes.
>
> cheers
> Si
>
>
> On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel <[email protected]>wrote:
>
>> Hey Matt
>> This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
>> We couldn't figure out a perfect fix for this, but we also noticed that
>> the problem was more likely to occur on reloading a scene rather than
>> starting softimage clean.
>> At the time I was convinced that it was a linux exclusive problem, but
>> I've seen it in win7 a few times over the years.
>> The neck in the xsi rig also does this from time to time.
>> Nowadays I'll just recreate the spine and head of an xsi character if I'm
>> forced to use that rig.
>> Sorry I can't give you a fix, but at least you know you're not alone..
>> All people from South Africa gets this problem ;)
>> G
>>
>> On 2012/10/02 11:14 AM, Matt Lowery wrote:
>>
>>> Hi all,
>>>
>>> I've rigged up a character using very traditional XSI tools, no
>>> plug-ins, and I've discovered a very strange problem. If I launch xsi and
>>> import the model of my character he works as expected. However if a do a
>>> File>New_scene and then import the same model file the spine on that
>>> imported model is broken. The spine in this case literally being the spine
>>> of the character and created using the Skeleton>Create Spine command in
>>> XSI. I have figured a work around this but has anyone else experienced a
>>> similar problem? The Rig was built in 2012 SAP but the problem is also
>>> present in 2013.
>>>
>>> m@
>>>
>>>
>>>
>>> -----
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>>>
>>>
>>>
>>
>
>
> --
> -------------------
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>


-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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