Well I must confess that I didn't re-name the prefs and run the runonce
but this was spotted by a colleague on a different workstation and was
subsequently re-created on a number of different machines. So I'm pretty
sure that's not it. Working under a model when rigging seems solid
enough advice but when you create a spine using the built in tools it
puts the newly created spine under the scene root by default. (unless
I'm missing something)
On 02/10/2012 12:29, Simon Anderson wrote:
oo.. runonce and remove your user preference(rename the folder), those
also are very good, good one Eric
On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson
<[email protected]
<mailto:[email protected]>> wrote:
brain fail... what I mean to say was
1.) I found the best way was to create a spine component yourself
and bring it in when needed
2.)Work under a model(not scene root) when you are creating a rig,
that way any alterations will get applied to the mixer of the rig
model that you will be exporting.
On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson
<[email protected]
<mailto:[email protected]>> wrote:
Hey, Dont think I have ever encountered this problem, but have
had a problem with some of the pre built softimage tools like
spine and tail. What usualy happens is as your building your
rig in soft, you are working in the scene root and some soft
tools modify the mixer in the model, and then when you put
everything under a new model export it and bring it it, the
rig freaks out as what it relies on in your mixer no longer
exists, I found the best way was to create a spine component
youself and bring it in when needed of work under a model when
you are creating a rig, that way any alterations will get
applied to the mixer of the rig you will be exporting.
Not sure if this will fix your problem, but its just something
to keep in mind sometimes.
cheers
Si
On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel
<[email protected] <mailto:[email protected]>> wrote:
Hey Matt
This one bit me and Darren a couple of years ago. 2010 or
2009 maybe.
We couldn't figure out a perfect fix for this, but we also
noticed that the problem was more likely to occur on
reloading a scene rather than starting softimage clean.
At the time I was convinced that it was a linux exclusive
problem, but I've seen it in win7 a few times over the years.
The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi
character if I'm forced to use that rig.
Sorry I can't give you a fix, but at least you know you're
not alone.. All people from South Africa gets this problem ;)
G
On 2012/10/02 11:14 AM, Matt Lowery wrote:
Hi all,
I've rigged up a character using very traditional XSI
tools, no plug-ins, and I've discovered a very strange
problem. If I launch xsi and import the model of my
character he works as expected. However if a do a
File>New_scene and then import the same model file the
spine on that imported model is broken. The spine in
this case literally being the spine of the character
and created using the Skeleton>Create Spine command in
XSI. I have figured a work around this but has anyone
else experienced a similar problem? The Rig was built
in 2012 SAP but the problem is also present in 2013.
m@
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--
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Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/
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Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/
--
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Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/