oo.. runonce and remove your user preference(rename the folder), those also
are very good, good one Eric

On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson <
[email protected]> wrote:

> brain fail... what I mean to say was
>
> 1.) I found the best way was to create a spine component yourself and
> bring it in when needed
> 2.)Work under a model(not scene root) when you are creating a rig, that
> way any alterations will get applied to the mixer of the rig model that you
> will be exporting.
>
>
>
>
> On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson <
> [email protected]> wrote:
>
>> Hey, Dont think I have ever encountered this problem, but have had a
>> problem with some of the pre built softimage tools like spine and tail.
>> What usualy happens is as your building your rig in soft, you are working
>> in the scene root and some soft tools modify the mixer in the model, and
>> then when you put everything under a new model export it and bring it it,
>> the rig freaks out as what it relies on in your mixer no longer exists, I
>> found the best way was to create a spine component youself and bring it in
>> when needed of work under a model when you are creating a rig, that way any
>> alterations will get applied to the mixer of the rig you will be exporting.
>>
>> Not sure if this will fix your problem, but its just something to keep in
>> mind sometimes.
>>
>> cheers
>> Si
>>
>>
>> On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel <[email protected]>wrote:
>>
>>> Hey Matt
>>> This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
>>> We couldn't figure out a perfect fix for this, but we also noticed that
>>> the problem was more likely to occur on reloading a scene rather than
>>> starting softimage clean.
>>> At the time I was convinced that it was a linux exclusive problem, but
>>> I've seen it in win7 a few times over the years.
>>> The neck in the xsi rig also does this from time to time.
>>> Nowadays I'll just recreate the spine and head of an xsi character if
>>> I'm forced to use that rig.
>>> Sorry I can't give you a fix, but at least you know you're not alone..
>>> All people from South Africa gets this problem ;)
>>> G
>>>
>>> On 2012/10/02 11:14 AM, Matt Lowery wrote:
>>>
>>>> Hi all,
>>>>
>>>> I've rigged up a character using very traditional XSI tools, no
>>>> plug-ins, and I've discovered a very strange problem. If I launch xsi and
>>>> import the model of my character he works as expected. However if a do a
>>>> File>New_scene and then import the same model file the spine on that
>>>> imported model is broken. The spine in this case literally being the spine
>>>> of the character and created using the Skeleton>Create Spine command in
>>>> XSI. I have figured a work around this but has anyone else experienced a
>>>> similar problem? The Rig was built in 2012 SAP but the problem is also
>>>> present in 2013.
>>>>
>>>> m@
>>>>
>>>>
>>>>
>>>> -----
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>>>> 10/01/12
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> -------------------
>> Simon Ben Anderson
>> blog: http://vinyldevelopment.wordpress.com/
>>
>>
>
>
> --
> -------------------
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>


-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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