oo.. runonce and remove your user preference(rename the folder), those also are very good, good one Eric
On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson < [email protected]> wrote: > brain fail... what I mean to say was > > 1.) I found the best way was to create a spine component yourself and > bring it in when needed > 2.)Work under a model(not scene root) when you are creating a rig, that > way any alterations will get applied to the mixer of the rig model that you > will be exporting. > > > > > On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson < > [email protected]> wrote: > >> Hey, Dont think I have ever encountered this problem, but have had a >> problem with some of the pre built softimage tools like spine and tail. >> What usualy happens is as your building your rig in soft, you are working >> in the scene root and some soft tools modify the mixer in the model, and >> then when you put everything under a new model export it and bring it it, >> the rig freaks out as what it relies on in your mixer no longer exists, I >> found the best way was to create a spine component youself and bring it in >> when needed of work under a model when you are creating a rig, that way any >> alterations will get applied to the mixer of the rig you will be exporting. >> >> Not sure if this will fix your problem, but its just something to keep in >> mind sometimes. >> >> cheers >> Si >> >> >> On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel <[email protected]>wrote: >> >>> Hey Matt >>> This one bit me and Darren a couple of years ago. 2010 or 2009 maybe. >>> We couldn't figure out a perfect fix for this, but we also noticed that >>> the problem was more likely to occur on reloading a scene rather than >>> starting softimage clean. >>> At the time I was convinced that it was a linux exclusive problem, but >>> I've seen it in win7 a few times over the years. >>> The neck in the xsi rig also does this from time to time. >>> Nowadays I'll just recreate the spine and head of an xsi character if >>> I'm forced to use that rig. >>> Sorry I can't give you a fix, but at least you know you're not alone.. >>> All people from South Africa gets this problem ;) >>> G >>> >>> On 2012/10/02 11:14 AM, Matt Lowery wrote: >>> >>>> Hi all, >>>> >>>> I've rigged up a character using very traditional XSI tools, no >>>> plug-ins, and I've discovered a very strange problem. If I launch xsi and >>>> import the model of my character he works as expected. However if a do a >>>> File>New_scene and then import the same model file the spine on that >>>> imported model is broken. The spine in this case literally being the spine >>>> of the character and created using the Skeleton>Create Spine command in >>>> XSI. I have figured a work around this but has anyone else experienced a >>>> similar problem? The Rig was built in 2012 SAP but the problem is also >>>> present in 2013. >>>> >>>> m@ >>>> >>>> >>>> >>>> ----- >>>> No virus found in this message. >>>> Checked by AVG - www.avg.com >>>> Version: 2013.0.2677 / Virus Database: 2591/5803 - Release Date: >>>> 10/01/12 >>>> >>>> >>>> >>> >> >> >> -- >> ------------------- >> Simon Ben Anderson >> blog: http://vinyldevelopment.wordpress.com/ >> >> > > > -- > ------------------- > Simon Ben Anderson > blog: http://vinyldevelopment.wordpress.com/ > > -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/

