Hi Matt,
Send me the scene. Can we repro this problem by opening the scene?


Chris

On 2 Oct, 2012, at 7:39 PM, "Matt Lowery" 
<[email protected]<mailto:[email protected]>> wrote:

Well I must confess that I didn't re-name the prefs and run the runonce but 
this was spotted by a colleague on a different workstation and was subsequently 
re-created on a number of different machines. So I'm pretty sure that's not it. 
Working under a model when rigging seems solid enough advice but when you 
create a spine using the built in tools it puts the newly created spine under 
the scene root by default. (unless I'm missing something)


On 02/10/2012 12:29, Simon Anderson wrote:
oo.. runonce and remove your user preference(rename the folder), those also are 
very good, good one Eric

On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson 
<[email protected]<mailto:[email protected]>> wrote:
brain fail... what I mean to say was

1.) I found the best way was to create a spine component yourself and bring it 
in when needed
2.)Work under a model(not scene root) when you are creating a rig, that way any 
alterations will get applied to the mixer of the rig model that you will be 
exporting.




On Tue, Oct 2, 2012 at 9:25 PM, Simon Anderson 
<[email protected]<mailto:[email protected]>> wrote:
Hey, Dont think I have ever encountered this problem, but have had a problem 
with some of the pre built softimage tools like spine and tail. What usualy 
happens is as your building your rig in soft, you are working in the scene root 
and some soft tools modify the mixer in the model, and then when you put 
everything under a new model export it and bring it it, the rig freaks out as 
what it relies on in your mixer no longer exists, I found the best way was to 
create a spine component youself and bring it in when needed of work under a 
model when you are creating a rig, that way any alterations will get applied to 
the mixer of the rig you will be exporting.

Not sure if this will fix your problem, but its just something to keep in mind 
sometimes.

cheers
Si


On Tue, Oct 2, 2012 at 8:38 PM, Gerbrand Nel 
<[email protected]<mailto:[email protected]>> wrote:
Hey Matt
This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
We couldn't figure out a perfect fix for this, but we also noticed that the 
problem was more likely to occur on reloading a scene rather than starting 
softimage clean.
At the time I was convinced that it was a linux exclusive problem, but I've 
seen it in win7 a few times over the years.
The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi character if I'm 
forced to use that rig.
Sorry I can't give you a fix, but at least you know you're not alone.. All 
people from South Africa gets this problem ;)
G

On 2012/10/02 11:14 AM, Matt Lowery wrote:
Hi all,

I've rigged up a character using very traditional XSI tools, no plug-ins, and 
I've discovered a very strange problem. If I launch xsi and import the model of 
my character he works as expected. However if a do a File>New_scene and then 
import the same model file the spine on that imported model is broken. The 
spine in this case literally being the spine of the character and created using 
the Skeleton>Create Spine command in XSI. I have figured a work around this but 
has anyone else experienced a similar problem? The Rig was built in 2012 SAP 
but the problem is also present in 2013.

m@



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--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/




--
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


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