I feel a support group coming on.
"Hi my name's Matt and I have a broken rig."
all together, "Hi Matt!"
Nice to know I'm not alone, thanks Gerbrand. Sounds like I've been lucky
to miss this one for so long. It is tempting to blame Linux, (and
Darren) but I'm on Win 7 and I'm pretty sure Darren hasn't been anywhere
near this one.
On 02/10/2012 11:38, Gerbrand Nel wrote:
Hey Matt
This one bit me and Darren a couple of years ago. 2010 or 2009 maybe.
We couldn't figure out a perfect fix for this, but we also noticed
that the problem was more likely to occur on reloading a scene rather
than starting softimage clean.
At the time I was convinced that it was a linux exclusive problem, but
I've seen it in win7 a few times over the years.
The neck in the xsi rig also does this from time to time.
Nowadays I'll just recreate the spine and head of an xsi character if
I'm forced to use that rig.
Sorry I can't give you a fix, but at least you know you're not alone..
All people from South Africa gets this problem ;)
G
On 2012/10/02 11:14 AM, Matt Lowery wrote:
Hi all,
I've rigged up a character using very traditional XSI tools, no
plug-ins, and I've discovered a very strange problem. If I launch xsi
and import the model of my character he works as expected. However if
a do a File>New_scene and then import the same model file the spine
on that imported model is broken. The spine in this case literally
being the spine of the character and created using the
Skeleton>Create Spine command in XSI. I have figured a work around
this but has anyone else experienced a similar problem? The Rig was
built in 2012 SAP but the problem is also present in 2013.
m@
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