Did a quick test, seems to work fine.

Thanks for that! Has been an annoyance for years.

And yes, please add this to 2014!!!


Rob Wuijster
E [email protected]

\/-------------\/----------------\/

On 3-11-2012 14:08, James De Colling wrote:
can someone verify its not lining up correctly?

a 2048x2048 stamp out of the uv editor in the standard way, is slightly larger and 2 pixels left of what the EPS version is kicking out.

seems if I import into photoshop at 2060x2060 and nudge it, it lines up correctly.



On Saturday, November 3, 2012, Simon Reeves wrote:

    Giving it a go thanks!



    Simon Reeves
    Freelance 3D VFX Artist

    London, UK
    /email: [email protected] <javascript:_e({}, 'cvml',
    '[email protected]');>/
    /website: http://www.simonreeves.com/
    /
    /



    On 3 November 2012 10:07, Stefan Andersson <[email protected]
    <javascript:_e({}, 'cvml', '[email protected]');>> wrote:

        Very awesome of you! I'll send Eric the beers as requested...
        from Eric :)

        Note to the*Softimage devs*

        1.) Implement these scripts
        2.) The lenght of the "Tools" menu in the texture editor is
        getting really long!

        regards
        stefan andersson



        On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi
        <[email protected] <javascript:_e({}, 'cvml',
        '[email protected]');>> wrote:

            I have seen some people complaining about the UV stamp
            feature in Softimage, and I also found it annoying that
            you can't specifiy the image size, and that it's asking if
            we want replace the current texture with the UV one, which
            I'm sure everybody reply "NO".

            So I gave it a try and it was quite straight forward. I
            was first thinking writing SVG as it's just xml, but
            Photoshop can't read them, so instead I found a Python
            module that can write .eps files.

            You can download it here
            https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp

            Just copy the files in your plugin folder, the command is
            located in the tool menu of the texture editor.
            You can also run it as a command:
            Application.stampUV( name, path, collection of UVprojections )

            Ho and the per UV projection is not working yet.

            Cheers

-- Ahmidou Lyazidi
            Director | TD | CG artist
            http://vimeo.com/ahmidou/videos




-- stefan andersson - digital janitor -
        http://sanders3d.wordpress.com


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